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Saskatoon By

by Dmytro Dyachuk
"... In presenting this thesis in partial fulfilment of the requirements for a Postgraduate degree ..."
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In presenting this thesis in partial fulfilment of the requirements for a Postgraduate degree

KeySlinger and StarSlinger: Secure Key Exchange and Encrypted File Transfer

by On Smartphones, Jason Lee , 2011
"... necessarily representing the official policies or endorsements, either express or implied, of ARO, ..."
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necessarily representing the official policies or endorsements, either express or implied, of ARO,

Raj Jain! Routing vs Switching

by Raj Jain, Raj Jain Overview, Raj Jain, Label Stacks
"... 1. Networking trends 2. QoS over data networks 3. Label switching 4. Gigabit, 10 Gb Ethernet, RPR 5. Storage area networks 6. IP over DWDM 7. Wireless 8. Voice over IP ..."
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1. Networking trends 2. QoS over data networks 3. Label switching 4. Gigabit, 10 Gb Ethernet, RPR 5. Storage area networks 6. IP over DWDM 7. Wireless 8. Voice over IP

unknown title

by unknown authors
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Abstract not found

22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements

by Gutachten Alej, Ro Buchmann
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are client-server based, which is feasible for relatively slow role-playing games. Those have modest bandwidth and latency requirements and are paid for by their customers. For MMOGs with higher realtime requirements and/or a smaller number of customers willing to pay, peer-to-peer networking seems to be a serious alternative. This work analyzes the implementation of both a client-server and a peer-to-peer networking model for the prototype shooter game Planet π4. Initially, a survey introduces recent academic approaches to peer-to-peer systems specifically designed for games. Of those, one system is selected for implementation with Planet π4. Planet π4 is improved in several aspects for the purpose of analyzing various network implementations. First, its architecture is restructured and cleaned to allow for an easy replacement of the networking component. Second, its core is modified to work in a completely event-based mode, supporting the execution of the game in an discrete-event-based network simulator. Third, a simple artificial intelligence player is developed for workload generation in large (and possibly simulated) networks. Furthermore, the newly developed transport protocol CUSP is applied for the network implementation, thus the game is the first real application using CUSP. Finally the game Planet π4 is integrated with the CUSP network simulator, allowing to run the whole game in a simulated network without the need for modification of its core components. Kurzfassung Massen-Mehrspieler-Onlinespiele (Massively multiplayer online games; MMOGs) wurden in den vergangenen Jahren zunehmend populär, insbesondere in Form von Online-Rollenspielen (MMORPGs). In

Approved by:

by Christopher Charles Weigle, Russell M. Taylor Ii, Elizabeth Bullitt Reader, Christopher G. Healey, Stephen M. Pizer, Mary Whitton, Reader C, Christopher Charles Weigle , 2006
"... ii iii CHRISTOPHER CHARLES WEIGLE: Displays for Exploration and Comparison of Nested ..."
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ii iii CHRISTOPHER CHARLES WEIGLE: Displays for Exploration and Comparison of Nested

Design and Implementation for an Android based Massively Multiplayer Online Augmented Reality Game Entwurf und Implementierung für ein Android basiertes Massively Multiplayer Online Augmented Reality Game

by Denis Lapiner, Gutachten Prof Alej, Ro Buchmann, Gutachten Max Lehn, Tag Der Einreichung , 2014
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den an-gegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbeh ..."
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such as Ingress, a game created by Google Inc. The game of this thesis motivates the players to meet in the real world and move in groups to certain points of interest like historic mon-uments. The spatial locality of players, which comes up when players move in groups, makes the game interesting for the research

Subspace Communication

by Josep Font-segura, Prof Gregori , 2014
"... We are surrounded by electronic devices that take advantage of wireless technologies, from our computer mice, which require little amounts of information, to our cellphones, which demand increasingly higher data rates. Until today, the coexistence of such a variety of services has been guaranteed by ..."
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of the spectrum by legacy sys-tems. Cognitive radio exhibits a tremendous promise for increasing the spectral efficiency for future wireless systems. Ideally, new secondary users would have a perfect panorama of the spectrum usage, and would opportunistically communicate over the available re-sources without

copyright by

by Chien-liang Fok, Chris Gill, Christine Julien, Caitlin Kelleher , 2009
"... Abstract: Mobile ad hoc networks (MANETs) and wireless sensor networks (WSNs) are two recently-developed technologies that uniquely function without xed infrastructure support, and sense at scales, resolutions, and durations previously not possible. While both offer great potential in many applicati ..."
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applications, developing software for these types of networks is extremely dffcult, preventing their wide-spread use. Three primary challenges are (1) the high level of dynamics within the network in terms of changing wireless links and node hardware con gurations, (2) the wide variety of hardware present

Secure Geographic Routing in Wireless Sensor Networks

by unknown authors , 2013
"... the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Author warrants that he/she is the author to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Auth ..."
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the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Author warrants that he/she is the author to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Author shall, when transferring the rights of the Work to a third party (for example a publisher or a company); acknowledge the third party about this agreement. If the Author has signed a copyright agreement with a third party regarding the Work, the Author warrants hereby that he/she has obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the Work electronically and make it accessible on the Internet.
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