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Design and Implementation for an Android based Massively Multiplayer Online Augmented Reality Game Entwurf und Implementierung für ein Android basiertes Massively Multiplayer Online Augmented Reality Game

by Denis Lapiner, Gutachten Prof Alej, Ro Buchmann, Gutachten Max Lehn, Tag Der Einreichung , 2014
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den an-gegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbeh ..."
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Prüfungsbehörde vorgelegen. Darmstadt, den 28th February 2014 (Denis Lapiner) This Master’s Thesis proposes and implements a game design for an Android based massively multiplayer online augmented reality game. The proposed game design is based on an analysis of other popular aug-mented reality games

INSTRUCTIONAL DESIGN AND ASSESSMENT Effect of Learner-Centered Teaching on Motivation and Learning Strategies in a Third-Year Pharmacotherapy Course

by PharmD Kai I Cheang
"... Objectives. To develop, implement, and assess a learner-centered approach to teaching a third-year pharmacotherapy course in a doctor of pharmacy (PharmD) program. Methods. The pharmacotherapy course was restructured according to the learner-centered approach. The Motivated Strategies for Learning ..."
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-related problems designed to allow students to apply their critical-thinking skills. Each group was responsible for working through the case and writing a SOAP (Subjective, Objective, Assessment, and Plan) note that detailed a course of recommendation and alternative options. In addition, the group had to submit a

Managing a Project Course Using Extreme Programming

by Carol A. Wellington
"... Abstract – Shippensburg University offers an upper division project course in which the students use a variant of Extreme Programming (XP) including: the Planning Game, the Iteration Planning Game, test driven development, stand-up meetings and pair programming. We start the course with two weeks of ..."
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Abstract – Shippensburg University offers an upper division project course in which the students use a variant of Extreme Programming (XP) including: the Planning Game, the Iteration Planning Game, test driven development, stand-up meetings and pair programming. We start the course with two weeks

Strength in Numbers. Making the Large Chemistry Lecture Course Work for You

by Brian P Coppola , 2002
"... Why create another collection that assiduously reviews the literature on teaching large classes and provides yet more examples from actual classroom practice? What can anyone say about the large college course that has not been said a hundred times already? Within the usual assumptions about this t ..."
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in on your thinking, they will still have an opinion or explanation for why you are doing what you are doing, but it might not match your reasons at all. This third point, then, recommends that we do a better job at giving out the rules of the game we are playing, and to be sensitive to the messages

First Supervisor: Dr. Huib Aldewereld Second Supervisor: Dr. Neelke Doorn

by Sopo Esiava , 2014
"... As this master thesis marks the end of my studies at Delft University of Technology, I would like to use this opportunity and thank everyone who has influenced my two-year journey. Those last two years have not been easy. In fact, it has been the most challenging, stressful, and at the same time- th ..."
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, willing to pursue master’s degree. I would like to thank Mr. Saakashvili for giving me a chance to be one of those students, and for fully sponsoring my studies at TU Delft. I must express special gratitude to my graduation committee for being way more supportive then I could ever imagine. I would like

Authentic game-based learning and teachers' dilemmas in reconstructing professional practice

by Y S Chee , S Mehrotra , J C Ong
"... Teachers who attempt pedagogical innovation with authentic digital games face significant challenges because such games instantiate open systems of learner activity, inviting inquiry learning rather than knowledge acquisition. However, school environments are normatively sanctioned cultural spaces ..."
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beings, as moral beings, inhabit dilemmatic spaces as a matter of course. From this, there is no escape. Research context: the game and curriculum Our research takes place in the context of the Statecraft X social studies curriculum, designed for 15-year-old students. The curriculum is based on a

The Computer Games Journal

by Myriam Davidovici-Nora , Shons Sutherland , 2013
"... Abstract The shift from physical to digital platforms has turned entertainment from a commodity into a service. The video game industry has embraced this evolution for many years. However, until recently it was mainly confined to the digital distribution of games (such as subscriptions for MMO game ..."
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-41 On the console market, only the PlayStation 3 has accommodated F2P titles (Free Realms and DC Universe Online). All these moves are forcing traditional video games companies to take more risks than doing business as usual (adopting a new behaviour or new organization, or new developing game methods). At the same

Perspective An Online Bioinformatics Curriculum

by David B. Searls
"... Abstract: Online learning initia-tives over the past decade have become increasingly comprehen-sive in their selection of courses and sophisticated in their presen-tation, culminating in the recent announcement of a number of consortium and startup activities that promise to make a university educat ..."
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course catalog, together with editorial commentary, and an assessment of strengths, weaknesses, and likely future directions for open online learning in this field. Online Learning Comes of Age Online academic ‘‘courseware’ ’ at the university level has now been available to the public for a decade

22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements

by Gutachten Alej, Ro Buchmann
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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serious alternative. This work analyzes the implementation of both a client-server and a peer-to-peer networking model for the prototype shooter game Planet π4. Initially, a survey introduces recent academic approaches to peer-to-peer systems specifically designed for games. Of those, one system

Künstliche Intelligenz für ein Massively Multiplayer Online Game

by Dimitri Wulffert, Gutachten Prof Alej, Ro Buchmann, Gutachten Max Lehn, Tag Einreichung
"... Hiermit versichere ich, die vorliegende Bachelor-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbe ..."
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MMOG. Aim of this work is to create a new AI for a peer-to-peer MMOG called Planet π4. First I analyzed the current state of art of the AI for computer games. Then I considered two different approaches to create the AI for Planet π4. The first AI implements a simple behavior while the second AI creates
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