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2,306
Why does social exclusion hurt? The relationship between social and physical pain
- Psychological Bulletin
, 2005
"... The authors forward the hypothesis that social exclusion is experienced as painful because reactions to rejection are mediated by aspects of the physical pain system. The authors begin by presenting the theory that overlap between social and physical pain was an evolutionary development to aid socia ..."
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Cited by 164 (8 self)
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The authors forward the hypothesis that social exclusion is experienced as painful because reactions to rejection are mediated by aspects of the physical pain system. The authors begin by presenting the theory that overlap between social and physical pain was an evolutionary development to aid
A Tutorial On Camera Models
"... A camera model is a function which maps our 3-dimensional world onto a 2-dimensional plane, called the image plane. Generally, this function is designed to closely model a real-world, physical camera. There are many camera models of varying complexity, and a natural dividing line which helps categor ..."
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A camera model is a function which maps our 3-dimensional world onto a 2-dimensional plane, called the image plane. Generally, this function is designed to closely model a real-world, physical camera. There are many camera models of varying complexity, and a natural dividing line which helps
Stereo with Oblique Cameras
, 2001
"... Mosaics acquired by pushbroom cameras, stereo panoramas, omnivergent mosaics, and spherical mosaics can be viewed as images taken by non-central cameras, i.e. cameras that project along rays that do not all intersect at one point. It has been shown that in order to reduce the correspondence search i ..."
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Cited by 58 (3 self)
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that see every point in space. We call such conf igurations oblique cameras. We argue that oblique cameras are important because they are the most non-central cameras among all cameras. We show that oblique cameras, and the corresponding oblique stereo geometry, exist and give an example of a physically
CAMERA MOTION STYLE TRANSFER
"... When depicting both virtual and physical worlds, the viewer’s impression of presence in these worlds is strongly linked to camera motion. Plausible and artist-controlled camera movement can substantially increase scene immersion. While physical camera motion exhibits subtle details of position, rota ..."
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When depicting both virtual and physical worlds, the viewer’s impression of presence in these worlds is strongly linked to camera motion. Plausible and artist-controlled camera movement can substantially increase scene immersion. While physical camera motion exhibits subtle details of position
A Realistic Camera Model for Computer Graphics
"... Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from light sources and other surfaces. Another key component of a rendering system is the camera model. Unfortunately, current cam ..."
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Cited by 89 (1 self)
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camera models are not geometrically or radiometrically correct and thus are not sufficient for synthesizing images from physically-based rendering programs. In this paper we describe a physically-based camera model for computer graphics. More precisely, a physically-based camera model accurately computes
Using Camera-Equipped Mobile Phones for Interacting with Real-World Objects
- Advances in Pervasive Computing
, 2004
"... The idea described in this paper is to use the built-in cameras of consumer mobile phones as sensors for 2-dimensional visual codes. Such codes can be attached to physical objects in order to retrieve object-related information and functionality. They are also suitable for display on electronic scre ..."
Abstract
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Cited by 102 (2 self)
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The idea described in this paper is to use the built-in cameras of consumer mobile phones as sensors for 2-dimensional visual codes. Such codes can be attached to physical objects in order to retrieve object-related information and functionality. They are also suitable for display on electronic
Interaction of mobile camera devices with physical maps
- Adjunct Proceeding of the Fourth International Conference on Pervasive Computing
, 2006
"... Abstract. Traditional paper-based maps are still superior to their digital counterparts used on mobile devices in several ways. They provide high-resolution, large-scale information with zero power consumption. On the other hand digital maps provide personalized and dynamic information on request, b ..."
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Cited by 17 (10 self)
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, but suffer from small outer scales and low resolutions. In this work we try to combine the advantages of both by using mobile camera devices (such as smartphones ore PDA) as a map-referenced magic lens that displays geo-referenced information on top of the physical map. We will mainly focus
Physics
, 2014
"... Image processing for pedestrian detection using a high mounted wide-angle camera ..."
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Image processing for pedestrian detection using a high mounted wide-angle camera
mediaBlocks: Physical Containers, Transports, and Controls for Online Media
- In Proceedings of SIGGRAPH ’98, ACM Press,1998
"... We present a tangible user interface based upon mediaBlocks: small, electronically tagged wooden blocks that serve as physical icons (“phicons”) for the containment, transport, and manipulation of online media. MediaBlocks interface with media input and output devices such as video cameras and proje ..."
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Cited by 118 (6 self)
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We present a tangible user interface based upon mediaBlocks: small, electronically tagged wooden blocks that serve as physical icons (“phicons”) for the containment, transport, and manipulation of online media. MediaBlocks interface with media input and output devices such as video cameras
SurroundSense: Mobile Phone Localization via Ambience
"... A growing number of mobile computing applications are centered around the user’s location. The notion of location is broad, ranging from physical coordinates (latitude/longitude) to logical labels (like Starbucks, McDonalds). While extensive research has been performed in physical localization, ther ..."
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Cited by 156 (3 self)
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A growing number of mobile computing applications are centered around the user’s location. The notion of location is broad, ranging from physical coordinates (latitude/longitude) to logical labels (like Starbucks, McDonalds). While extensive research has been performed in physical localization
Results 11 - 20
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2,306