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Why does social exclusion hurt? The relationship between social and physical pain

by Geoff Macdonald, Mark R. Leary - Psychological Bulletin , 2005
"... The authors forward the hypothesis that social exclusion is experienced as painful because reactions to rejection are mediated by aspects of the physical pain system. The authors begin by presenting the theory that overlap between social and physical pain was an evolutionary development to aid socia ..."
Abstract - Cited by 164 (8 self) - Add to MetaCart
The authors forward the hypothesis that social exclusion is experienced as painful because reactions to rejection are mediated by aspects of the physical pain system. The authors begin by presenting the theory that overlap between social and physical pain was an evolutionary development to aid

A Tutorial On Camera Models

by Bryan Poling
"... A camera model is a function which maps our 3-dimensional world onto a 2-dimensional plane, called the image plane. Generally, this function is designed to closely model a real-world, physical camera. There are many camera models of varying complexity, and a natural dividing line which helps categor ..."
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A camera model is a function which maps our 3-dimensional world onto a 2-dimensional plane, called the image plane. Generally, this function is designed to closely model a real-world, physical camera. There are many camera models of varying complexity, and a natural dividing line which helps

Stereo with Oblique Cameras

by Tomas Pajdla , 2001
"... Mosaics acquired by pushbroom cameras, stereo panoramas, omnivergent mosaics, and spherical mosaics can be viewed as images taken by non-central cameras, i.e. cameras that project along rays that do not all intersect at one point. It has been shown that in order to reduce the correspondence search i ..."
Abstract - Cited by 58 (3 self) - Add to MetaCart
that see every point in space. We call such conf igurations oblique cameras. We argue that oblique cameras are important because they are the most non-central cameras among all cameras. We show that oblique cameras, and the corresponding oblique stereo geometry, exist and give an example of a physically

CAMERA MOTION STYLE TRANSFER

by Christian Kurz, Tobias Ritschel, Elmar Eisemann, Thorsten Thormählen, Hans-peter Seidel
"... When depicting both virtual and physical worlds, the viewer’s impression of presence in these worlds is strongly linked to camera motion. Plausible and artist-controlled camera movement can substantially increase scene immersion. While physical camera motion exhibits subtle details of position, rota ..."
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When depicting both virtual and physical worlds, the viewer’s impression of presence in these worlds is strongly linked to camera motion. Plausible and artist-controlled camera movement can substantially increase scene immersion. While physical camera motion exhibits subtle details of position

A Realistic Camera Model for Computer Graphics

by Craig Kolb, Don Mitchell , Pat Hanrahan
"... Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from light sources and other surfaces. Another key component of a rendering system is the camera model. Unfortunately, current cam ..."
Abstract - Cited by 89 (1 self) - Add to MetaCart
camera models are not geometrically or radiometrically correct and thus are not sufficient for synthesizing images from physically-based rendering programs. In this paper we describe a physically-based camera model for computer graphics. More precisely, a physically-based camera model accurately computes

Using Camera-Equipped Mobile Phones for Interacting with Real-World Objects

by Michael Rohs, Beat Gfeller - Advances in Pervasive Computing , 2004
"... The idea described in this paper is to use the built-in cameras of consumer mobile phones as sensors for 2-dimensional visual codes. Such codes can be attached to physical objects in order to retrieve object-related information and functionality. They are also suitable for display on electronic scre ..."
Abstract - Cited by 102 (2 self) - Add to MetaCart
The idea described in this paper is to use the built-in cameras of consumer mobile phones as sensors for 2-dimensional visual codes. Such codes can be attached to physical objects in order to retrieve object-related information and functionality. They are also suitable for display on electronic

Interaction of mobile camera devices with physical maps

by Johannes Schöning, Antonio Krüger, Hans Jörg Müller - Adjunct Proceeding of the Fourth International Conference on Pervasive Computing , 2006
"... Abstract. Traditional paper-based maps are still superior to their digital counterparts used on mobile devices in several ways. They provide high-resolution, large-scale information with zero power consumption. On the other hand digital maps provide personalized and dynamic information on request, b ..."
Abstract - Cited by 17 (10 self) - Add to MetaCart
, but suffer from small outer scales and low resolutions. In this work we try to combine the advantages of both by using mobile camera devices (such as smartphones ore PDA) as a map-referenced magic lens that displays geo-referenced information on top of the physical map. We will mainly focus

Physics

by Martin Lars, Svante Johansson, Martin Lars, Svante Johansson , 2014
"... Image processing for pedestrian detection using a high mounted wide-angle camera ..."
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Image processing for pedestrian detection using a high mounted wide-angle camera

mediaBlocks: Physical Containers, Transports, and Controls for Online Media

by Brygg Ullmer, Hiroshi Ishii, Dylan Glas - In Proceedings of SIGGRAPH ’98, ACM Press,1998
"... We present a tangible user interface based upon mediaBlocks: small, electronically tagged wooden blocks that serve as physical icons (“phicons”) for the containment, transport, and manipulation of online media. MediaBlocks interface with media input and output devices such as video cameras and proje ..."
Abstract - Cited by 118 (6 self) - Add to MetaCart
We present a tangible user interface based upon mediaBlocks: small, electronically tagged wooden blocks that serve as physical icons (“phicons”) for the containment, transport, and manipulation of online media. MediaBlocks interface with media input and output devices such as video cameras

SurroundSense: Mobile Phone Localization via Ambience

by Martin Azizyan, Ionut Constandache, Romit Roy Choudhury
"... A growing number of mobile computing applications are centered around the user’s location. The notion of location is broad, ranging from physical coordinates (latitude/longitude) to logical labels (like Starbucks, McDonalds). While extensive research has been performed in physical localization, ther ..."
Abstract - Cited by 156 (3 self) - Add to MetaCart
A growing number of mobile computing applications are centered around the user’s location. The notion of location is broad, ranging from physical coordinates (latitude/longitude) to logical labels (like Starbucks, McDonalds). While extensive research has been performed in physical localization
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