• Documents
  • Authors
  • Tables
  • Log in
  • Sign up
  • MetaCart
  • DMCA
  • Donate

CiteSeerX logo

Advanced Search Include Citations

Tools

Sorted by:
Try your query at:
Semantic Scholar Scholar Academic
Google Bing DBLP
Results 1 - 10 of 21
Next 10 →

Scheduling many-task workloads on supercomputers: Dealing with trailing tasks

by Timothy G. Armstrong, Zhao Zhang, Daniel S. Katz, Michael Wilde, Ian T. Foster - In Proc. Workshop on Many-Task Computing on Grids and Supercomputers , 2011
"... Abstract—In order for many-task applications to be attrac-tive candidates for running on high-end supercomputers, they must be able to benefit from the additional compute, I/O, and communication performance provided by high-end HPC hardware relative to clusters, grids, or clouds. Typically this mean ..."
Abstract - Cited by 14 (7 self) - Add to MetaCart
Abstract—In order for many-task applications to be attrac-tive candidates for running on high-end supercomputers, they must be able to benefit from the additional compute, I/O, and communication performance provided by high-end HPC hardware relative to clusters, grids, or clouds. Typically

The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
"... ..."
Abstract - Add to MetaCart
Abstract not found

The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
"... ..."
Abstract - Add to MetaCart
Abstract not found

The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
"... ..."
Abstract - Add to MetaCart
Abstract not found

Automatic detection of performance deviations in the load testing of large scale systems

by Haroon Malik, Hadi Hemmati, Ahmed E. Hassan - In Proceedings of International Conference on Software Engineering - Software Engineering in Practice Track, ICSE 2013 , 2013
"... Abstract—Load testing is one of the means for evaluating the performance of Large Scale Systems (LSS). At the end of a load test, performance analysts must analyze thousands of performance counters from hundreds of machines under test. These performance counters are measures of run-time system prope ..."
Abstract - Cited by 9 (3 self) - Add to MetaCart
Abstract—Load testing is one of the means for evaluating the performance of Large Scale Systems (LSS). At the end of a load test, performance analysts must analyze thousands of performance counters from hundreds of machines under test. These performance counters are measures of run-time system

22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements

by Gutachten Alej, Ro Buchmann
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
Abstract - Add to MetaCart
Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are client-server based, which is feasible for relatively slow role-playing games. Those have modest bandwidth and latency requirements and are paid for by their customers. For MMOGs with higher realtime requirements and/or a smaller number of customers willing to pay, peer-to-peer networking seems to be a serious alternative. This work analyzes the implementation of both a client-server and a peer-to-peer networking model for the prototype shooter game Planet π4. Initially, a survey introduces recent academic approaches to peer-to-peer systems specifically designed for games. Of those, one system is selected for implementation with Planet π4. Planet π4 is improved in several aspects for the purpose of analyzing various network implementations. First, its architecture is restructured and cleaned to allow for an easy replacement of the networking component. Second, its core is modified to work in a completely event-based mode, supporting the execution of the game in an discrete-event-based network simulator. Third, a simple artificial intelligence player is developed for workload generation in large (and possibly simulated) networks. Furthermore, the newly developed transport protocol CUSP is applied for the network implementation, thus the game is the first real application using CUSP. Finally the game Planet π4 is integrated with the CUSP network simulator, allowing to run the whole game in a simulated network without the need for modification of its core components. Kurzfassung Massen-Mehrspieler-Onlinespiele (Massively multiplayer online games; MMOGs) wurden in den vergangenen Jahren zunehmend populär, insbesondere in Form von Online-Rollenspielen (MMORPGs). In

doi:10.1155/2012/826702 Research Article Exploiting the Burstiness of Intermediate-Quality Wireless Links

by Muhammad Hamad Alizai, Olaf L, Klaus Wehrle
"... Copyright © 2012 Muhammad Hamad Alizai et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. We address the challenge of link estima ..."
Abstract - Add to MetaCart
estimation and routing over highly dynamic links, thats is, bursty links that rapidly shift between reliable and unreliable periods of transmissions. Based on significant empirical evidence of over 100,000 transmissions over each link in 802.15.4 and 802.11 testbeds, we propose two metrics, expected future

Software and Systems Modeling The final publication is available at www.springerlink.com Performance Modeling and Analysis of Message-oriented Event-driven Systems

by Kai Sachs, Samuel Kounev, Ro Buchmann
"... Abstract Message-oriented event-driven systems are becoming increasingly ubiquitous in many industry do-mains including telecommunications, transportation and supply chain management. Applications in these areas typically have stringent requirements for performance and scalability. To guarantee adeq ..."
Abstract - Add to MetaCart
-by-step fashion and then used to predict the system perfor-mance under various workload and configuration scenar-ios. After the case study, we present a set of generic per-formance modeling patterns that can be used as build-ing blocks when modeling message-oriented event-driven systems. The results demonstrate

Perspective An Online Bioinformatics Curriculum

by David B. Searls
"... Abstract: Online learning initia-tives over the past decade have become increasingly comprehen-sive in their selection of courses and sophisticated in their presen-tation, culminating in the recent announcement of a number of consortium and startup activities that promise to make a university educat ..."
Abstract - Add to MetaCart
Abstract: Online learning initia-tives over the past decade have become increasingly comprehen-sive in their selection of courses and sophisticated in their presen-tation, culminating in the recent announcement of a number of consortium and startup activities that promise to make a university

Saskatoon By

by Dmytro Dyachuk
"... In presenting this thesis in partial fulfilment of the requirements for a Postgraduate degree ..."
Abstract - Add to MetaCart
In presenting this thesis in partial fulfilment of the requirements for a Postgraduate degree
Next 10 →
Results 1 - 10 of 21
Powered by: Apache Solr
  • About CiteSeerX
  • Submit and Index Documents
  • Privacy Policy
  • Help
  • Data
  • Source
  • Contact Us

Developed at and hosted by The College of Information Sciences and Technology

© 2007-2019 The Pennsylvania State University