Interactive collision detection for molecular graphics (1989)
| Citations: | 35 - 0 self |
BibTeX
@TECHREPORT{Turk89interactivecollision,
author = {Greg Turk},
title = {Interactive collision detection for molecular graphics},
institution = {},
year = {1989}
}
OpenURL
Abstract
Collision detection between hard-sphere representations of molecules can be performed in interactive times on existing graphics hardware. This thesis presents a system that allows a user to interactively move a small drug molecule near a larger receptor molecule and have the system immediately inform the user when a collision between the two molecules has occurred. The system uses a 3-D grid data structure to speed up the search for collisions. The collision detection and the generation of images of the molecules are performed by the Pixel-Planes 4 graphics engine. Preliminary trials of the system had users perform a simple geometric task, and the results indicate that stopping an object’s motion completely as the response to collisions is a hindrance to such tasks. This suggests that a better behavior for collision response must be found before collision response can aid in performing similar geometric tasks. Acknowledgements I would like to thank my thesis chair Professor Henry Fuchs, who has supplied ideas and encouragement throughout this project. I also thank Professor Frederick Brooks and Professor J. Nievergelt, the other members of my thesis committee, for the insightful suggestions and the encouragement







