Design of tangent vector fields (2007)
| Venue: | ACM Trans. Graph |
| Citations: | 29 - 4 self |
BibTeX
@ARTICLE{Fisher07designof,
author = {Matthew Fisher and Peter Schröder},
title = {Design of tangent vector fields},
journal = {ACM Trans. Graph},
year = {2007},
volume = {26},
pages = {56}
}
OpenURL
Abstract
Tangent vector fields are an essential ingredient in controlling surface appearance for applications ranging from anisotropic shading to texture synthesis and non-photorealistic rendering. To achieve a desired effect one is typically interested in smoothly varying fields that satisfy a sparse set of user-provided constraints. Using tools from Discrete Exterior Calculus, we present a simple and efficient algorithm for designing such fields over arbitrary triangle meshes. By representing the field as scalars over mesh edges (i.e., discrete 1-forms), we obtain an intrinsic, coordinatefree formulation in which field smoothness is enforced through discrete Laplace operators. Unlike previous methods, such a formulation leads to a linear system whose sparsity permits efficient pre-factorization. Constraints are incorporated through weighted least squares and can be updated rapidly enough to enable interactive design, as we demonstrate in the context of anisotropic texture synthesis.







