Realistic avatar eye and head animation using a neurobiological model of visual attention (2003)
| Venue: | Proc. SPIE |
| Citations: | 23 - 9 self |
BibTeX
@INPROCEEDINGS{Dhavale03realisticavatar,
author = {L. Itti N. Dhavale},
title = {Realistic avatar eye and head animation using a neurobiological model of visual attention},
booktitle = {Proc. SPIE},
year = {2003},
pages = {64--78},
publisher = {SPIE Press}
}
Years of Citing Articles
OpenURL
Abstract
We describe a neurobiological model of visual attention and eye/head movements in primates, and its application to the automatic animation of a realistic virtual human head watching an unconstrained variety of visual inputs. The bottom-up (image-based) attention model is based on the known neurophysiology of visual processing along the occipito-parietal pathway of the primate brain, while the eye/head movement model is derived from recordings in freely behaving Rhesus monkeys. The system is successful at autonomously saccading towards and tracking salient targets in a variety of video clips, including synthetic stimuli, real outdoors scenes and gaming console outputs. The resulting virtual human eye/head animation yields realistic rendering of the simulation results, both suggesting applicability of this approach to avatar animation and reinforcing the plausibility of the neural model. 1.







