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Patterns of Mobile Interaction (2001) [6 citations — 2 self]

by Jörg Roth
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Abstract:

The design of systems for mobile scenarios covers a wide range of issues, ranging from mobile networking to user interface design for mobile devices. Mobile applications often run distributed on several connected devices, used by many users simultaneously. Considering all issues related to mobile scenarios, a designer might be overwhelmed. As a solution, we propose a specific kind of design patterns which we call mobility patterns, derived from successful mobile applications. They allow a designer to re-use design elements as building blocks in their own designs. After describing the idea of mobility patterns, we give a brief overview of patterns we have identified so far. Two patterns are described in more detail with the help of our research platforms QuickStep and Pocket DreamTeam.

Citations

3853 Design Patterns: Elements of Reusable Object-Oriented Software – Gamma, Helm, et al. - 1995
127 Collaboration using multiple PDAs connected to a PC – Myers, Stiel, et al. - 1998
29 A unifying reference framework for the development of plastic user interfaces – Calvary, Coutaz, et al. - 2004
23 DreamTeam - a platform for synchronous collaborative applications – Roth, Unger - 1998
19 Using Handheld Devices in Synchronous Collaborative Scenarios – Roth, Unger - 2001
7 Disconnected Operation in the Coda File System – JJ, Satyanarayanan - 1992
4 Information sharing with handheld appliances, 8th IFIP Working Conference on Engineering for Human-Computer Interaction (EHCI'01 – Roth - 2001
2 Mobility support for replicated real-time applications, innovative internet computing systems (I2CS – Roth - 2002
1 A pattern approach to interaction design. Conference proceedings on designing interactive systems: processes, practices, methods, and techniques – Borchers - 2000
1 for Palm Computing Platform User Guide – Pumatech - 2000