Applications of Random Sampling in Computational Geometry, II (1995)
| Venue: | Discrete Comput. Geom |
| Citations: | 356 - 10 self |
BibTeX
@ARTICLE{Clarkson95applicationsof,
author = {Kenneth L. Clarkson and Peter W. Shor},
title = {Applications of Random Sampling in Computational Geometry, II},
journal = {Discrete Comput. Geom},
year = {1995},
volume = {4},
pages = {387--421}
}
Years of Citing Articles
OpenURL
Abstract
We use random sampling for several new geometric algorithms. The algorithms are "Las Vegas," and their expected bounds are with respect to the random behavior of the algorithms. These algorithms follow from new general results giving sharp bounds for the use of random subsets in geometric algorithms. These bounds show that random subsets can be used optimally for divide-and-conquer, and also give bounds for a simple, general technique for building geometric structures incrementally. One new algorithm reports all the intersecting pairs of a set of line segments in the plane, and requires O(A + n log n) expected time, where A is the number of intersecting pairs reported. The algorithm requires O(n) space in the worst case. Another algorithm computes the convex hull of n points in E d in O(n log n) expected time for d = 3, and O(n bd=2c ) expected time for d ? 3. The algorithm also gives fast expected times for random input points. Another algorithm computes the diameter of a set of n...







