The VEOS Project (1993)
| Citations: | 18 - 1 self |
BibTeX
@MISC{Bricken93theveos,
author = {William Bricken and Geoffrey Coco},
title = {The VEOS Project},
year = {1993}
}
Years of Citing Articles
OpenURL
Abstract
Introduction Computer technology has only recently become advanced enough to solve the problems it creates with its own interface. One solution, virtual reality (VR), immediately raises fundamental issues in both semantics and epistemology. Broadly, virtual reality is that aspect of reality which people construct from information, a reality which is potentially orthogonal to the reality of mass. Within computer science, VR refers to interaction with computer generated spatial environments, environments constructed to include and immerse those who enter them. VR affords non-symbolic experience within a symbolic environment. Since people evolve in a spatial environment, our knowledge skills are anchored to interactions within spatial environments. VR design techniques, such as scientific visualization, map digital information onto spatial concepts. When our senses are immersed in stimuli from the virtual world, our minds construct a closure to crea







