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The Morph Node (2000) [14 citations — 2 self]

by Marc Alexa ,  Johannes Behr ,  Wolfgang Müller
Proc. Web3d/VRML 2000
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Abstract:

We discuss potential and limitations of a Morph Node, inspired by the corresponding construct in Java3D. A Morph Node in Java3D interpolates vertex attributes among several homeomorphic geometries. This node is a promising candidate for the delivery of 3D animation in a very compact form. We review the state-of-the-art in Web 3D techniques with respect to the possibility of interpolating among several geometries. This review leads to a simple extension for VRML-97 as well as a recommendation for necessary changes in Java3D. Furthermore, we discuss various optimization issues for Morph Nodes. CR Categories and Subject Descriptors. I.3.6 [Computer Graphics ] Methodology and Techniques: Standards - VRML; I.3.7 [Computer Graphics] Three Dimensional Graphics and Realism: Animation; I.3.8 [Computer Graphics] Applications. Additional Keywords. Animation, Avatars, Morphing, Virtual Humans, VRML. 1. INTRODUCTION Animation of three-dimensional shapes involves the change of vertex attributes ...

Citations

156 Modeling adaptive autonomous agents – Maes - 1994
38 Compression of time-dependent geometry – Lengyel
22 Animation of synthetic faces – Ostermann - 1998
20 The Virtual Reality Modeling Language Specification Version 2.0. http://vag.vrml.org/VRML2.0/FINAL – Bell, Carey, et al. - 1996
8 The Morphing Space – Alexa, Müller - 1999
1 Avalon - A VR/AR system which uses VRML as application description language, http://www.zgdv.de/~avalon – Behr