Polygon Rendering For Interactive Visualization On Multicomputers (1996)
| Venue: | DOCTORAL DISSERTATION, CS UNC CHAPEL |
| Citations: | 9 - 0 self |
BibTeX
@TECHREPORT{Ellsworth96polygonrendering,
author = {David Allan Ellsworth},
title = {Polygon Rendering For Interactive Visualization On Multicomputers},
institution = {DOCTORAL DISSERTATION, CS UNC CHAPEL},
year = {1996}
}
Years of Citing Articles
OpenURL
Abstract
This dissertation identifies a class of parallel polygon rendering algorithms suitable for interactive use on multicomputers, and presents a methodology for designing efficient algorithms within that class. The methodology was used to design a new polygon rendering algorithm that uses the frame-to-frame coherence of the screen image to evenly partition the rasterization at reasonable cost. An implementation of the algorithm on the Intel Touchstone Delta at Caltech, the largest multicomputer at the time, renders 3.1 million triangles per second. The rate was measured using a 806,640 triangle model and 512 i860 processors, and includes back-facing triangles. A similar algorithm is used in Pixel-Planes 5, a system that has specialized rasterization processors, and which, when introduced, had a benchmark score for the SPEC Graphics Performance Characterization Group "head" benchmark that was nearly four times faster than commercial workstations. The algorithm design methodology also ident...







