Abstract:
We describe methods for triangulating polygonal regions of the plane so that no triangle has a large angle. Our main result is that a polygon with n sides can be triangulated with O(n 2 ) nonobtuse triangles. We also show that any triangulation (without Steiner points) of a simple polygon has a refinement with O(n 4 ) nonobtuse triangles. Finally we show that a triangulation whose dual is a path has a refinement with only O(n 2 ) nonobtuse triangles. Keywords: Computational geometry, mesh generation, triangulation, angle condition. 1. Introduction One of the classical motivations for problems in computational geometry has been automatic mesh generation for finite element methods. In particular, mesh generation has motivated a number of triangulation algorithms, such as finding a triangulation that minimizes the maximum angle. 1 A triangulation algorithm takes a geometric input, typically a point set or polygonal region, and produces an output that is a triangulation of ...
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