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Design: Educational Electronic Multi-Player Games - A Literature Review (1996) [11 citations — 0 self]

by Joanna Lynn McGrenere
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Abstract:

Over the past two decades electronic games have become ingrained in our culture. Children's fixation with these games initially alarmed parents and educators, but educational researchers soon questioned whether the motivation to play could be tapped and harnessed for educational purposes. A number of educational electronic games have been developed and their success has been mixed. The great majority of these games are designed for single players; if there is more than one player, the players are usually required to take turns playing. Although learning within a cooperative group setting has been found to be extremely effective, designing educational games to support multiple players working together has received little attention. Using a multi-player game format could provide the motivation that children need to learn and at the same time enhance both the achievement and the social interactions of the children. In order to design multiplayer educational games we must understand what m...

Citations

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370 Human-Computer Interaction – Preece - 1994
354 Portholes: Supporting awareness in a distributed work group – Dourish, Bly - 1992
318 Groupware and social dynamics: Eight challenges for developers – Grudin - 1994
201 Why CSCW Applications fail: problems in the design and evaluation of organizational interfaces – Grudin - 1998
142 Tivoli: An electronic whiteboard for informal workgroup meetings – Pedersen, McCall, et al. - 1993
139 Integration of interpersonal space and shared workspace: ClearBoard design and experiments – Ishii, Kobayashi, et al. - 1993
108 Realising a Video Environment: EuroPARC’s RAVE System – Gaver, Moran, et al. - 1992
95 Bevond being there – Hollan, Stometta - 1992
89 Towards a Theory of Intrinsically Motivating Instruction – Malone - 1981
75 Restructuring the Classroom: Conditions for Productive Small Groups – Cohen - 1994
75 Design for conversation: lessons from cognoter – Tatar, Foster, et al. - 1991
67 One Is Not Enough: Multiple Views in a Media Space – Gaver, Sellen, et al. - 1993
66 Telepresence: Integrating Shared Task and Person Spaces – Buxton - 1992
62 Cooperative learning – Slavin - 1983
61 Peepholes: Low cost awareness of one’s community – Greenberg - 1996
51 Workspace Awareness for Groupware – Gutwin, Greenberg - 1996
51 Heuristics for designing enjoyable user interfaces – Malone - 1982
49 The lessons of Lucasfilm’s Habitat – Morningstar, Farmer - 1991
40 The User-Centred Iterative Design of Collaborative Writing Software – Baecker, Nastos, et al. - 1993
38 Playing together beats playing apart, especially for girls – Inkpen, Booth, et al. - 1995
37 Support for Workspace Awareness in Educational Groupware – Gutwin, Stark, et al. - 1995
37 Group Sketch: A multi-user sketchpad for geographically distributed small groups – unknown authors - 1991
31 Workspace Awareness Support with Radar Views – Gutwin, Greenberg
31 Human and technical factors of distributed group drawing tools. Interacting with Computers – Greenberg, Roseman, et al. - 1992
30 The Children’s Machine – Papert - 1993
29 The Effectiveness of Games for Educational Purposes: A Review of Recent Research, Simulation and Gaming – Randel - 1992
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26 Intrinsic motivation and instructional effectiveness in computer-based education – Lepper, Malone - 1987
23 A Collaborative Medium for the Support of Conversational Props – Brinck, Gomez - 1992
23 Give and Take: Children Collaborating on One Computer – Inkpen, Gribble, et al. - 1995
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16 A classroom study: Electronic games engage children as researchers – Klawe, Phillips - 1995
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12 Turbo-Turtle: A Collaborative Microworld for Exploring Newtonian Physics – Cockburn - 1995
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11 Motivational and social outcomes of cooperative computer education environments – Nastasi, Clements - 1993
11 StarLogo: An environment for decentralized modeling and decentralized thinking – Resnick - 1996
10 Video Games that Teach – Brody - 1993
10 Distributed Desktop Conferencing System with Multiuser Multimedia Interface – Watabe, Sakata, et al. - 1991
9 Directing learner attention with manipulation styles – Holst - 1996
9 Reflection and goal management in exploratory learning – Trudel, Payne - 1995
8 CSCW Introduction – Grudin - 1991
8 Cooperation versus competition in the classroom – Hymel, Zinck, et al. - 1993
8 ClearFace: Translucent Multiuser Interface for TeamWorkStation – Ishii, Arita - 1991