Beyond Volume Rendering: Visualization, Haptic Exploration, and Physical Modeling of Voxel-based Objects (1995)
| Venue: | In Proc. Eurographics workshop on Visualization in Scientific Computing |
| Citations: | 34 - 6 self |
BibTeX
@INPROCEEDINGS{Gibson95beyondvolume,
author = {Sarah F. Frisken Gibson},
title = {Beyond Volume Rendering: Visualization, Haptic Exploration, and Physical Modeling of Voxel-based Objects},
booktitle = {In Proc. Eurographics workshop on Visualization in Scientific Computing},
year = {1995},
pages = {10--24},
publisher = {Springer-Verlag}
}
OpenURL
Abstract
visualization, but also for modeling objects and structures derived from volumetric data. The paper describes work in progress towards demonstrating the utility of a voxel-based format for modeling physical interactions between virtual objects. Data structures are presented that help to optimize storage requirements and preserve object integrity during object movement. An adaptation to volume rendering algorithms is discussed that enables objects to be rendered individually and then combined in a final compositing step. Finally, algorithms and prototype systems are presented that use a voxel-based format to model physical interactions between objects. These physical interactions include collision detection and avoidance of object interpenetration, haptic, or tactile, exploration of virtual objects using a force feedback device, and object deformation.







