Abstract:
We study several versions of the problem of generating triangular meshes for finite element methods. We show how to triangulate a planar point set or polygonally bounded domain with triangles of bounded aspect ratio; how to triangulate a planar point set with triangles having no obtuse angles; how to triangulate a point set in arbitrary dimension with simplices of bounded aspect ratio; and how to produce a linear-size Delaunay triangulation of a multi-dimensional point set by adding a linear number of extra points. All our triangulations have size (number of triangles) within a constant factor of optimal, and run in optimal time O(n log n+k) with input of size n and output of size k. No previous work on mesh generation simultaneously guarantees well-shaped elements and small total size. 1. Introduction Geometric partitioning problems ask for the decomposition of a geometric input into simpler objects. These problems are fundamental in many areas, such as solid modeling, computeraided ...
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