Finding Nash Equilibria of Bimatrix
BibTeX
@MISC{Savani_findingnash,
author = {Rahul S. J. Savani},
title = {Finding Nash Equilibria of Bimatrix},
year = {}
}
OpenURL
Abstract
This thesis concerns the computational problem of finding one Nash equilibrium of a bimatrix game, a two-player game in strategic form. Bimatrix games are among the most basic models in non-cooperative game theory, and finding a Nash equilibrium is important for their analysis. The Lemke–Howson algorithm is the classical method for finding one Nash equilibrium of a bimatrix game. In this thesis, we present a class of square bimatrix games for which this algorithm takes, even in the best case, an exponential number of steps in the dimension d of the game. Using polytope theory, the games are constructed using pairs of dual cyclic polytopes with 2d suitably labelled facets in d-space. The construction is extended to two classes of non-square games where, in addition to exponentially long Lemke–Howson computations, finding an equilibrium by support enumeration takes exponential time on average. The Lemke–Howson algorithm, which is a complementary pivoting algorithm, finds at least one solution to the linear complementarity problem (LCP) derived from a bimatrix







