Motion Texture: A Two-Level Statistical Model for Character Motion Synthesis (2002)
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| Venue: | ACM Transactions on Graphics |
| Citations: | 142 - 1 self |
BibTeX
@INPROCEEDINGS{Li02motiontexture:,
author = {Yan Li and Yan L Tianshu Wang and Heung-yeung Shum},
title = {Motion Texture: A Two-Level Statistical Model for Character Motion Synthesis},
booktitle = {ACM Transactions on Graphics},
year = {2002},
pages = {465--472}
}
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Abstract
In this paper, we describe a novel technique, called motion texture, for synthesizing complex human-figure motion (e.g., dancing) that is statistically similar to the original motion captured data. We de- fine motion texture as a set of motion textons and their distribution, which characterize the stochastic and dynamic nature of the captured motion. Specifically, a motion texton is modeled by a linear dynamic system (LDS) while the texton distribution is represented by a transition matrix indicating how likely each texton is switched to another. We have designed a maximum likelihood algorithm to learn the motion textons and their relationship from the captured dance motion. The learnt motion texture can then be used to generate new animations automatically and/or edit animation sequences interactively. Most interestingly, motion texture can be manipulated at different levels, either by changing the fine details of a specific motion at the texton level or by designing a new choreography at the distribution level. Our approach is demonstrated by many synthesized sequences of visually compelling dance motion.







