Aesthetic Programming (2000)
| Citations: | 7 - 4 self |
BibTeX
@MISC{Fishwick00aestheticprogramming,
author = {Paul A. Fishwick},
title = {Aesthetic Programming},
year = {2000}
}
OpenURL
Abstract
By marrying traditional methods for computer programming with an artistic temperament, we give birth to a new phenomenon: the aesthetic program. Our work builds on visual approaches in programming as well as modeling for software, where I envision a gradual evolution from program to model. The need for the aesthetic model is strengthened with the importance of personalized, individually-tailored, models. I, and my students, have formulated the rube Project methodology around the use of 3D web-based virtual world construction of models. Initial results suggest that these models are artistic, while containing sufficient symbolism and concise metaphoric mapping as to be executable on a computer.







