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Progressive Meshes

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by Hugues Hoppe
Citations:985 - 11 self
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BibTeX

@MISC{Hoppe_progressivemeshes,
    author = {Hugues Hoppe},
    title = {Progressive Meshes},
    year = {}
}

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Abstract

Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance, transmission bandwidth, and storage capacities. This paper introduces the progressive mesh (PM) representation, a new scheme for storing and transmitting arbitrary triangle meshes. This efficient, lossless, continuous-resolution representation addresses several practical problems in graphics: smooth geomorphing of level-of-detail approximations, progressive transmission, mesh compression, and selective refinement. In addition, we present a new mesh simplification procedure for constructing a PM representation from an arbitrary mesh. The goal of this optimization procedure is to preserve not just the geometry of the original mesh, but more importantly its overall appearance as defined by its discrete and scalar appearance attributes such as material identifiers, color values, normals, and texture coordinates. We demonstrate construction of the PM representation and its applications using several practical models.

Citations

642 A volumetric method for building complex models from range images - Curless, Levoy - 1996
584 Artihmetic coding for data compression - Witten, Neal, et al. - 1987
518 Decimation of Triangle Meshes - Schroeder, Zarge, et al.
460 Multiresolution analysis of arbitrary meshes - ECK, DEROSE, et al. - 1995
372 Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments - FUNKHOUSER, SEQUIN - 1993
358 Re-Tiling Polygonal Surfaces - Turk
292 Multiresolution analysis for surfaces of arbitrary topological type - Lounsbery, DeRose, et al. - 1997
288 Geometry Compression - Deering - 1995
286 Multi-resolution 3D approximations for rendering complex scenes - Rossignac, Borrel - 1059
275 Hierarchical geometric models for visible surface algorithms - Clark - 1976
202 Spherical wavelets: Efficiently representing functions on the sphere - Schröder, Sweldens - 1995
154 W.: Simplification envelopes - COHEN, VARSHNEY, et al. - 1996
131 Fast polygonal approximation of terrains and height fields - Garland, Heckbert - 1995
121 The Inventor Mentor - Wernecke - 1994
118 The RenderMan Companion - Upstill - 1990
72 Interactive multiresolution surface viewing - Certain, Popović, et al. - 1996
69 On the succinct representation of graphs - Turán - 1984
34 Hierarchical Geometric Approximations - Varshney - 1994
33 Geometry compression through topological surgery - Taubin, Rossignac - 1998
10 Spherical wavelets: Efficiently representing functions on the sphere - ODER, P, et al. - 1995
8 3D Graphics Programming With QuickDraw 3D - Computer - 1995
2 Schr oder and Wim Sweldens. Spherical wavelets: Efficiently representing functions on the sphere - Peter - 1995
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