We present a procedural approach to authoring layered, solid models. Using a simple scripting language, we define the internal structure of a volume from one or more input meshes. Sculpting and simulation operators are applied within the context of the language to shape and modify the model. Our framework treats simulation as a modeling operator rather than simply as a tool for animation, thereby suggesting a new paradigm for modeling as well as a new level of abstraction for interacting with simulation environments.
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1453
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Marching cubes: A high resolution 3D surface construction algorithm
– Lorensen, Cline
- 1987
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881
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Progressive meshes
– HOPPE
- 1996
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661
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Surface Simplification Using Quadric Error Metrics
– Garland, Heckbert
- 1997
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373
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An image synthesizer
– PERLIN
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245
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Data structure for soft objects
– Wyvill, McPheeters, et al.
- 1986
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148
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Extended Free-Form Deformation: A sculpturing Tool for 3D Geometric Modeling
– Coquillart
- 1990
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125
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Shade trees
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- 1984
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106
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Graphical modeling and animation of brittle fracture
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- 1999
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93
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A language for shading and lighting calculations
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- 1990
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87
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Tetrahedral mesh generation by Delaunay refinement
– Shewchuk
- 1998
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85
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An implicit surface polygonizer. In
– Bloomenthal
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80
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Volume sculpting
– WANG, KAUFMAN
- 1995
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79
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A constructive geometry for computer graphics
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- 1973
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72
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Distance Field Manipulation of Surface Models
– Payne, Toga
- 1992
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69
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Extending The CSG Tree. Warping, Blending and Boolean Operations in an Implicit Surface Modeling System, Computer Graphics Forum 18 (2
– Wyvill, Galin, et al.
- 1999
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61
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Modeling and rendering of weathered stone
– Dorsey, Edelman, et al.
- 1999
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58
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Tetrahedral mesh improvement using swapping and smoothing
– Freitag, Ollivier-Gooch
- 1997
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58
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Procedural modeling of cities
– Parish, Müller
- 2001
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57
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The RenderMan Companion: A Programmer’s Guide to Realistic Computer Graphics
– Upstill
- 1990
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55
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Developmental models of herbaceous plants for computer imagery purposes
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- 1988
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53
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Progressive tetrahedralizations
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- 1998
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45
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Generation of three-dimensional unstructured grids by the advancing-front method
– Lohner, Parikh
- 1988
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44
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– Sethian
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37
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Polygonization of nonmanifold implicit surfaces
– Bloomenthal, Ferguson
- 1995
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36
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Three dimensional freeform sculpting via zero sets of scalar trivariate functions
– RAVIV, ELBER
- 1999
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34
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M.: Hypertexture
– PERLIN, HOFFERT
- 1989
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32
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HyperFun Project: A framework for collaborative multidimensional F-rep modeling
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32
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- 1989
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32
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Flow and changes in appearance
– Dorsey, Pedersen, et al.
- 1996
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25
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Simplification of Tetrahedral Meshes with Error Bounds
– Trotts, Hamann, et al.
- 1999
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23
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Interval volume tetrahedrization
– NIELSON, SUNG
- 1997
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17
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Real-time simulation of deformation and fracture of stiff materials
– Muller, McMillan, et al.
- 2001
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16
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Feature-based cellular texturing for architectural models
– Legakis, Dorsey, et al.
- 2001
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9
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Virtual sculpting and virtual woodcut printing
– Mizuno, Okada, et al.
- 1998
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7
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Interior/exterior classification of polygonal models
– NOORUDDIN, TURK
- 2000
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2
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A Physicist’s Desk Reference, 2nd ed
– ANDERSON, Ed
- 1989
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1
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Simple examples to illustrate specific finite element mesh requirements
– FLEISCHMANN, KOSIK, et al.
- 1999
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