The parti-game algorithm for variable resolution reinforcement learning in multidimensional state-spaces (1995)
Cached
Download Links
- [www.ri.cmu.edu]
- [www.ri.cmu.edu]
- [ftp.gmd.de]
- DBLP
Other Repositories/Bibliography
| Venue: | Machine Learning |
| Citations: | 203 - 8 self |
BibTeX
@INPROCEEDINGS{Moore95theparti-game,
author = {Andrew W. Moore and Christopher G. Atkeson},
title = {The parti-game algorithm for variable resolution reinforcement learning in multidimensional state-spaces},
booktitle = {Machine Learning},
year = {1995},
pages = {711--718},
publisher = {Morgan Kaufmann}
}
Years of Citing Articles
OpenURL
Abstract
Abstract. Parti-game is a new algorithm for learning feasible trajectories to goal regions in high dimensional continuous state-spaces. In high dimensions it is essential that learning does not plan uniformly over a state-space. Parti-game maintains a decision-tree partitioning of state-space and applies techniques from game-theory and computational geometry to e ciently and adaptively concentrate high resolution only on critical areas. The currentversion of the algorithm is designed to nd feasible paths or trajectories to goal regions in high dimensional spaces. Future versions will be designed to nd a solution that optimizes a real-valued criterion. Many simulated problems have been tested, ranging from two-dimensional to nine-dimensional state-spaces, including mazes, path planning, non-linear dynamics, and planar snake robots in restricted spaces. In all cases, a good solution is found in less than ten trials and a few minutes.







