Multi-View Coding for Image-based Rendering using 3-D Scene Geometry
Cached
Download Links
| Citations: | 22 - 9 self |
BibTeX
@MISC{Magnor_multi-viewcoding,
author = {Marcus Magnor and Prashant Ramanathan and Bernd Girod},
title = { Multi-View Coding for Image-based Rendering using 3-D Scene Geometry },
year = {}
}
OpenURL
Abstract
To store and transmit the large amount of image data necessary for Image-based Rendering (IBR), efficient coding schemes are required. This paper presents two different approaches which exploit 3-D scene geometry for multi-view compression. In texture-based coding, images are converted to view-dependent texture maps for compression. In model- aided predictive coding, scene geometry is used for disparity compensation and occlusion detection between images. While both coding strategies are able to attain compression ratios exceeding 2000:1, individual coding performance is found to depend on the accuracy of the available geometry model. Experiments with real-world as well as synthetic image sets show that texture-based coding is more sensitive to geometry inaccuracies than predictive coding. A rate- distortion theoretical analysis of both schemes supports these findings. For reconstructed approximate geometry models, model-aided predictive coding performs best, while texture-based coding yields superior coding results if scene geometry is exactly known.







