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The sprite network operating system (1988)

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by John K. Ousterhout , Andrew R. Cherenson , Frederick Douglis , Michael N. Nelson , Brent B. Welch
Venue:IEEE Computer
Citations:300 - 22 self
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BibTeX

@ARTICLE{Ousterhout88thesprite,
    author = {John K. Ousterhout and Andrew R. Cherenson and Frederick Douglis and Michael N. Nelson and Brent B. Welch},
    title = {The sprite network operating system},
    journal = {IEEE Computer},
    year = {1988},
    volume = {21},
    pages = {23--36}
}

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Abstract

Sprite is a new operating system for networked uniprocessor and multiprocessor workstations with large physical memories. It implements a set of kernel calls much like those of 4.3 BSD UNIX, with extensions to allow processes on the same workstation to share memory and to allow processes to migrate between workstations. The implementation of the Sprite kernel contains several interesting features, including a remote procedure call facility for communication between kernels, the use of prefix tables to implement a single file name space and to provide flexibility in administering the network file system, and large variable-size file caches on both client and server machines, which provide high performance even for diskless workstations.

Keyphrases

sprite network    server machine    remote procedure call facility    several interesting feature    prefix table    new operating system    bsd unix    multiprocessor workstation    networked uniprocessor    share memory    network file system    high performance    large variable-size file cache    sprite kernel    large physical memory    diskless workstation    single file name space   

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