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Chaos (1987)

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by Kangkang Yin , Kevin Loken , Michiel Panne
Venue:ACM Transactions on Graphics (SIGGRAPH
Citations:57 - 10 self
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BibTeX

@ARTICLE{Yin87chaos,
    author = {Kangkang Yin and Kevin Loken and Michiel Panne},
    title = {Chaos},
    journal = {ACM Transactions on Graphics (SIGGRAPH},
    year = {1987},
    volume = {2007}
}

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Abstract

Figure 1: Real-time physics-based character simulation with our framework. (a) A single controller for a planar biped responds to unanticipated changes in terrain. (b) A walk controller reconstructed from motion capture data responds to a 350N,0.2s diagonal push to the torso. Physics-based simulation and control of biped locomotion is difficult because bipeds are unstable, underactuated, high-dimensional dynamical systems. We develop a simple control strategy that can be used to generate a large variety of gaits and styles in real-time, including walking in all directions (forwards, backwards, sideways, turning), running, skipping, and hopping. Controllers can be authored using a small number of parameters, or their construction can be informed by motion capture data. The controllers are applied to 2D and 3D physically-simulated character models. Their robustness is demonstrated with respect to pushes in all directions, unexpected steps and slopes, and unexpected variations in kinematic and dynamic parameters. Direct transitions between controllers are demonstrated as well as parameterized control of changes in direction and speed. Feedback-error learning is applied to learn predictive torque models, which allows for the low-gain control that typifies many natural motions as well as producing smoother simulated motion. 1

Keyphrases

physically-simulated character model    direct transition    diagonal push    unexpected variation    high-dimensional dynamical system    real-time physics-based character simulation    motion capture data responds    biped locomotion    low-gain control    predictive torque model    physics-based simulation    large variety    feedback-error learning    walk controller    many natural motion    single controller    simple control strategy    unanticipated change    motion capture data    small number    dynamic parameter    unexpected step   

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