Wayfinding in Large-Scale Virtual Worlds (1996) [15 citations — 1 self]
Abstract:
The spatial nature of large-scale virtual worlds introduces wayfinding problems which are often overlooked in the design process. In order to design and build useful virtual worlds in which real work can take place, these issues must be addressed. The research described here is a study of human wayfinding in virtual worlds and how real world solutions can be applied to virtual world design. The objective of this work is to develop design principles which will lead to a design methodology for virtual worlds in which wayfinding problems are alleviated.
Citations
| 380 | The Image of the City – Lynch - 1960 |
| 76 | A Toolset for Navigation in Virtual Environments – Darken, Silbert - 1993 |
| 62 | Wayfinding in architecture – Passini - 1984 |
| 3 | Spatial Learning and Reasoning Skill, in Spatial Orientation: Theory – Thorndyke, Goldin - 1983 |
| 3 | The Placement and Misplacement of You-Are-Here Maps. Environment and Behavior 16(2):139–157 – Levine, Marchon, et al. - 1984 |

