Post-Rendering 3D Warping (1997)
Cached
Download Links
- [www.cs.unc.edu]
- [www.cs.utexas.edu]
- [www.cs.utexas.edu]
- [graphics.stanford.edu]
- [www.cs.utexas.edu]
- DBLP
Other Repositories/Bibliography
| Venue: | IN 1997 SYMPOSIUM ON INTERACTIVE 3D GRAPHICS |
| Citations: | 171 - 11 self |
BibTeX
@INPROCEEDINGS{Mark97post-rendering3d,
author = {William R. Mark and Leonard McMillan and Gary Bishop},
title = {Post-Rendering 3D Warping },
booktitle = {IN 1997 SYMPOSIUM ON INTERACTIVE 3D GRAPHICS},
year = {1997},
pages = {7--16},
publisher = {}
}
Years of Citing Articles
OpenURL
Abstract
A pair of rendered images and their Z-buffers contain almost all of the information necessary to re-render from nearby viewpoints. For the small changes in viewpoint that occur in a fraction of a second, this information is sufficient for high quality re-rendering with cost independent of scene complexity. Re-rendering from previously computed views allows an order-of-magnitude increase in apparent frame rate over that provided by conventional rendering alone. It can also compensate for system latency in local or remote display. We use







