I/O-efficient batched union-find and its applications to terrain analysis (2006)
| Venue: | In Proc. 22nd Annual Symposium on Computational Geometry |
| Citations: | 14 - 8 self |
BibTeX
@INPROCEEDINGS{Arge06i/o-efficientbatched,
author = {Pankaj K. Agarwal Lars Arge and Ke Yi},
title = {I/O-efficient batched union-find and its applications to terrain analysis},
booktitle = {In Proc. 22nd Annual Symposium on Computational Geometry},
year = {2006},
pages = {167--176}
}
OpenURL
Abstract
Despite extensive study over the last four decades and numerous applications, no I/O-efficient algorithm is known for the union-find problem. In this paper we present an I/O-efficient algorithm for the batched (off-line) version of the union-find problem. Given any sequence of N union and find operations, where each union operation joins two distinct sets, our algorithm uses O(SORT(N)) = O ( N B log M/B N I/Os, where M is the memory size and B is the disk block size. This bound is asymptotically optimal in the worst case. If there are union operations that join a set with itself, our algorithm uses O(SORT(N) + MST(N)) I/Os, where MST(N) is the number of I/Os needed to compute the minimum spanning tree of a graph with N edges. We also describe a simple and practical O(SORT(N) log ( N M))-I/O algorithm for this problem, which we have implemented. We are interested in the union-find problem because of its applications in terrain analysis. A terrain can be abstracted as a height function defined over R2, and many problems that deal with such functions require a union-find data structure. With the emergence of modern mapping technologies, huge amount of elevation data is being generated that is too large to fit in memory, thus I/O-efficient algorithms are needed to process this data efficiently. In this paper, we study two terrain-analysis problems that benefit from a union-find data structure: (i) computing topological persistence and (ii) constructing the contour tree. We give the first O(SORT(N))-I/O algorithms for these two problems, assuming that the input terrain is represented as a triangular mesh with N vertices. Finally, we report some preliminary experimental results, showing that our algorithms give order-ofmagnitude improvement over previous methods on large data sets that do not fit in memory. 1







