• Documents
  • Authors
  • Tables
  • Other Seers ▼
    RefSeer AckSeer CollabSeer SeerSeer
  • Log in
  • Sign up
  • MetaCart

CiteSeerX logo

Advanced Search Include Citations
Advanced Search Include Citations | Disambiguate

Fast texture synthesis using tree-structured vector quantization (2000)

Cached

  • Download as a PDF

Download Links

  • [www.cs.stevens.edu]
  • [graphics.stanford.edu]
  • [www-graphics.stanford.edu]
  • [graphics.stanford.edu]
  • [www.cs.brown.edu]
  • [graphics.stanford.edu]
  • [www-graphics.stanford.edu]
  • [www.visgraf.impa.br]

  • Other Repositories/Bibliography

  • DBLP
  • Save to List
  • Add to Collection
  • Correct Errors
  • Monitor Changes
by Li-yi Wei , Marc Levoy
Citations:354 - 7 self
  • Summary
  • Active Bibliography
  • Co-citation
  • Clustered Documents
  • Version History

BibTeX

@INPROCEEDINGS{Wei00fasttexture,
    author = {Li-yi Wei and Marc Levoy},
    title = {Fast texture synthesis using tree-structured vector quantization},
    booktitle = {},
    year = {2000},
    pages = {479--488}
}

Years of Citing Articles

Bookmark

citeulike Connotea Bibsonomy Del.icio.us Digg Reddit

OpenURL

 

Abstract

Figure 1: Our texture generation process takes an example texture patch (left) and a random noise (middle) as input, and modifies this random noise to make it look like the given example texture. The synthesized texture (right) can be of arbitrary size, and is perceived as very similar to the given example. Using our algorithm, textures can be generated within seconds, and the synthesized results are always tileable. Texture synthesis is important for many applications in computer graphics, vision, and image processing. However, it remains difficult to design an algorithm that is both efficient and capable of generating high quality results. In this paper, we present an efficient algorithm for realistic texture synthesis. The algorithm is easy to use and requires only a sample texture as input. It generates textures with perceived quality equal to or better than those produced by previous techniques, but runs two orders of magnitude faster. This permits us to apply texture synthesis to problems where it has traditionally been considered impractical. In particular, we have applied it to constrained synthesis for image editing and temporal texture generation. Our algorithm is derived from Markov Random Field texture models and generates textures through a deterministic searching process. We accelerate this synthesis process using tree-structured vector quantization.

Citations

1300 Vector Quantization and Signal Compression - Gersho, Gray - 1991
580 Texture synthesis by non-parametric sampling - EFROS, LEUNG - 1999
526 Textures: A Photographic Album for Artists and Designers - Brodatz - 1966
331 Pyramid-based texture analysis/synthesis - Heeger, Bergen - 1995
330 The digital Michelangelo project: 3D scanning of large statues - Levoy - 2000
223 Amultiresolution spline with application to image mosaics - Burt, Anderson - 1983
209 Multi resolution sampling procedure for analysis and synthesis of texture images - BONET - 1997
188 Fast shadows and lighting effects using texture mapping - Segal, Korobkin, et al. - 1992
187 Fitting smooth surfaces to dense polygon meshes - Krishnamurthy, Levoy - 1996
118 E.: Depicting fire and other gaseous phenomena using diffusion processes - STAM, FIUME - 1995
113 Reaction-diffusion textures - Witkin, Kass - 1991
111 A simple algorithm for nearest neighbor search in high dimensions - Nene, Nayar - 1997
93 Temporal texture modeling - Szummer, Picard - 1996
86 A cellular texture basis function - Worley - 1996
83 Texture characterization via joint statistics of wavelet coefficient magnitudes - Simoncelli, Portilla - 1998
78 K.: Modeling and rendering of weathered stone - DORSEY, EDELMAN, et al.
62 Novel cluster-based probability model for texture synthesis, classification, and compression - Popat, Picard - 1993
47 Rendering from compressed textures - BEERS, AGRAWALA, et al. - 1996
40 Image replacement through texture synthesis - Igehy, Pereira - 1997
38 Texture synthesis via a noncausal nonparametric multiscale markov random field - Paget, Longstaff - 1998
35 Combining Frequency and Spatial Domain Information for Fast Interactive Image Noise Removal. SIGGRAPH - Hirani, Totsuka - 1996
14 An evaluation of stochastic models for analysis and synthesis of gray scale texture - Iversen, Lonnestad - 1994
13 Statistical image texture analysis - Haralick - 1986
13 Conjoint probabilistic subband modeling (phd. thesis - Popat - 1997
7 Deterministic texture analysis and synthesis using tree structure vector quantization - Wei, Levoy - 1999
5 A Context Sensitive Texture Nib - MALZBENDER, SPACH - 1993
5 Vision texture. http://www-white.media.mit.edu/vismod/imagery/VisionTexture/vistex.html - Lab
4 Filters, random fields and maximun entropy (FRAME) - towards a unified theory for texture modeling - Zhu, Wu, et al. - 1998
The National Science Foundation
  • About CiteSeerX
  • Submit Documents
  • Privacy Policy
  • Help
  • Data
  • Source
  • Contact Us

Developed at and hosted by The College of Information Sciences and Technology

© 2007-2010 The Pennsylvania State University