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Texture mapping progressive meshes (2001)

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by Pedro V. Sander , John Snyder , Steven J. Gortler
Citations:175 - 6 self
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BibTeX

@INPROCEEDINGS{Sander01texturemapping,
    author = {Pedro V. Sander and John Snyder and Steven J. Gortler},
    title = {Texture mapping progressive meshes},
    booktitle = {},
    year = {2001},
    pages = {409--416},
    publisher = {ACM Press}
}

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Abstract

Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such that all meshes in the PM sequence share a common texture parametrization. Our method considers two important goals simultaneously. It minimizes texture stretch (small texture distances mapped onto large surface distances) to balance sampling rates over all locations and directions on the surface. It also minimizes texture deviation (“slippage ” error based on parametric correspondence) to obtain accurate textured mesh approximations. The method begins by partitioning the mesh into charts using planarity and compactness heuristics. It creates a stretch-minimizing parametrization within each chart, and resizes the charts based on the resulting stretch. Next, it simplifies the mesh while respecting the chart boundaries. The parametrization is re-optimized to reduce both stretch and deviation over the whole PM sequence. Finally, the charts are packed into a texture atlas. We demonstrate using such atlases to sample color and normal maps over several models. Additional Keywords: mesh simplification, surface flattening, surface parametrization, texture stretch.

Citations

460 Multiresolution analysis of arbitrary meshes - ECK, DEROSE, et al. - 1995
225 Parametrization and Smooth Approximation of Surface Triangulations - Floater - 1997
187 Fitting smooth surfaces to dense polygon meshes - Krishnamurthy, Levoy - 1996
122 Interactive texture mapping - MAILLOT, YAHIA, et al. - 1993
117 Fast and memory efficient polygonal simplification, in - Lindstrom, Turk - 1998
113 Appearance-preserving simplification - Cohen, Olano, et al. - 1998
104 Non-distorted texture mapping for sheared triangulated meshes - LÉVY, MALLET - 1998
103 Hierarchical face clustering on polygonal surfaces - GARLAND, WILLMOTT - 2001
86 Geometric optimization - Hinker, Hansen - 1993
75 A general framework for mesh decimation - Kobbelt, Campagna, et al. - 1998
56 Rectangle-packing-based module placement - Murata, Fujiyoshi, et al. - 1995
48 MIPS: An Efficient Global Parametrization Method - Hormann, Greiner - 1999
48 A texture-mapping approach for the compression of colored 3d triangulations. The Visual Computer - Soucy, Godin, et al. - 1996
34 MAPS: Multiresolution Adaptive Parametrization of Surfaces - LEE, SWELDENS, et al. - 1998
32 Adaptive unwrapping for interactive texture painting - IGARASHI, COSGROVE
30 Rotational polygon containment and minimum enclosure - Milenkovic - 1998
24 Superfaces: Polyhedral approximation with bounded error - KALVIN, TAYLOR - 1994
22 Hierarchical parametrization of triangulated surfaces - Hormann, Greiner, et al. - 1999
17 Importance driven texture coordinate optimization - SLOAN, WEINSTEIN, et al. - 1998
16 A general method for recovering attribute values on simplified meshes - CIGNONI, MONTANI, et al. - 1998
14 Generating texture map from object-surface texture data. Computer Graphics Forum (Proceeding of Eurographics’95 - Maruya - 1995
13 Uniform frequency images: adding geometry to images to produce space-efficient textures - HUNTER, COHEN
8 Progressive meshes. SIGGRAPH - HOPPE - 1996
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