Affective learning - a manifesto (2004)
| Venue: | BT Technology Journal |
| Citations: | 11 - 2 self |
BibTeX
@ARTICLE{Picard04affectivelearning,
author = {R W Picard and W Bender and B Blumberg and C Breazeal and D Cavallo and T Machover and M Resnick and D Roy and C Strohecker},
title = {Affective learning - a manifesto},
journal = {BT Technology Journal},
year = {2004},
volume = {22},
pages = {253--269}
}
OpenURL
Abstract
The use of the computer as a model, metaphor, and modelling tool has tended to privilege the ‘cognitive ’ over the ‘affective ’ by engendering theories in which thinking and learning are viewed as information processing and affect is ignored or marginalised. In the last decade there has been an accelerated flow of findings in multiple disciplines supporting a view of affect as complexly intertwined with cognition in guiding rational behaviour, memory retrieval, decision-making, creativity, and more. It is time to redress the imbalance by developing theories and technologies in which affect and cognition are appropriately integrated with one another. This paper describes work in that direction at the MIT Media Lab and projects a large perspective of new research in which computer technology is used to redress the imbalance that was caused (or, at least, accentuated) by the computer itself. 1. Vision The last half-century of technological acceleration has yielded a massive incursion of digital technology into the learning environment, making dramatic differences, and promising even greater changes, to the practice of learning. Computers have served as tools to aid in learning at all levels from simple classroom activities to the way theorists think about thinking. The field of artificial intelligence, with emphasis on ideas such







