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Layered depth images (1997)

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by Steven J. Gortler , Li-wei He , Michael F. Cohen
Citations:319 - 21 self
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BibTeX

@MISC{Gortler97layereddepth,
    author = {Steven J. Gortler and Li-wei He and Michael F. Cohen},
    title = {Layered depth images},
    year = {1997}
}

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Abstract

In this paper we present an efficient image based rendering system that renders multiple frames per second on a PC. Our method performs warping from an intermediate representation called a layered depth image (LDI). An LDI is a view of the scene from a single input camera view, but with multiple pixels along each line of sight. When n input images are preprocessed to create a single LDI, the size of the representation grows linearly only with the observed depth complexity in the n images, instead of linearly with n. Moreover, because the LDI data are represented in a single image coordinate system, McMillan's warp ordering algorithm can be successfully adapted. As a result, pixels are drawn in the output image in back to front order. No z-buffer is required, so alpha-compositing can be done efficiently without depth sorting. This makes splatting an efficient solution to the resampling problem.

Citations

732 The Lumigraph - GORTLER, GRZESZCZUK, et al. - 1996
605 Plenoptic modeling: An image-based rendering system - McMillan, Bishop - 1995
470 L.: View interpolation for image synthesis - Chen, Williams - 1993
204 C.: View morphing - Seitz, Dyer - 1996
173 The use of points as a display primitive - Levoy, Whitted - 1985
171 G.: Post-rendering 3d warping - Mark, Mcmillan, et al. - 1997
83 3-d scene representation as a collection of images - Laveau, Faugeras - 1994
64 Hierarchical rendering of trees from precomputed multi-layer Z-buffers - Max - 1996
29 A list-priority rendering algorithm for redisplaying projected surfaces - McMillan - 1995
14 Interpolation for polygon texture mapping and shading - Heckbert, Moreton - 1991
4 The delta tree: An object centered approach to image based rendering. AI technical Memo 1604 - Dally, McMillan, et al. - 1996
4 Fast shadows and lighting e ects using texture mapping - Segal, Korobkin, et al. - 1992
3 field rendering - Light - 1996
1 Computing visibility without depth. unpublished manuscript - McMillan - 1996
1 Shape as a pertebation to projective mapping. unpublished manuscript - McMillan, Bishop - 1996
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