Generating Facial Expressions for Speech (1996)
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| Venue: | Cognitive Science |
| Citations: | 111 - 15 self |
BibTeX
@ARTICLE{Pelachaud96generatingfacial,
author = {Catherine Pelachaud and Norman I. Badler and Mark Steedman},
title = {Generating Facial Expressions for Speech},
journal = {Cognitive Science},
year = {1996},
volume = {20},
pages = {1--46}
}
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Abstract
This paper reports results from a program that produces high quality animation of facial expressions and head movements as automatically as possible in conjunction with meaning-based speech synthesis, including spoken intonation. The goal of the research is as much to test and define our theories of the formal semantics for such gestures, as to produce convincing animation. Towards this end we have produced a high level programming language for 3D animation of facial expressions. We have been concerned primarily with expressions conveying information correlated with the intonation of the voice: this includes the differences of timing, pitch, and emphasis that are related to such semantic distinctions of discourse as “focus”, “topic ” and “comment”, “theme ” and “rheme”, or “given ” and “new ” information. We are also interested in the relation of affect or emotion to facial expression. Until now, systems have not embodied such rule-governed translation from spoken utterance meaning to facial expressions. Our system embodies rules that describe and coordinate these relations: intonation/information, intonation/affect and facial expressions/affect. A meaning representation includes discourse information: what is contrastive/background information in the given context, and what is the “topic ” or “theme ” of the discourse. The system maps the meaning representation into how accents and their placement are chosen, how they are conveyed over facial expression and how speech and facial expressions are coordinated. This determines a sequence of functional groups: lip shapes, conversational signals, punctuators, regulators or manipulators. Our algorithms then impose synchrony, create coarticulation effects, and determine affectual signals, eye and head movements. The lowest level representation is the Facial Action Coding System (FACS), which makes the generation system portable to other facial models.







