Ray Tracing on a Stream Processor (2004)
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BibTeX
@TECHREPORT{Purcell04raytracing,
author = {Timothy John Purcell and Patrick M. Hanrahan and William R. Mark and Mark Horowitz},
title = {Ray Tracing on a Stream Processor},
institution = {},
year = {2004}
}
OpenURL
Abstract
Ray tracing is an image synthesis technique which simulates the interaction of light with surfaces. Most high-quality, photorealistic renderings are generated by global illumination techniques built on top of ray tracing. Real-time ray tracing has been a goal of the graphics community for many years. Unfortunately, ray tracing is a very expensive operation. VLSI technology has just reached the point where the computational capability of a single chip is su#cient for real-time ray tracing. Supercomputers and clusters of PCs have only recently been able to demonstrate interactive ray tracing and global illumination applications.







