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Interactive Rendering using the Render Cache

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by Bruce Walter , George Drettakis , Steven Parker
Citations:86 - 6 self
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@MISC{Walter_interactiverendering,
    author = {Bruce Walter and George Drettakis and Steven Parker},
    title = {Interactive Rendering using the Render Cache },
    year = {}
}

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Abstract

Interactive rendering requires rapid visual feedback. The render cache is a new method for achieving this when using high-quality pixel-oriented renderers such as ray tracing that are usually considered too slow for interactive use. The render cache provides visual feedback at a rate faster than the renderer can generate complete frames, at the cost of producing approximate images during camera and object motion. The method works both by caching previous results and reprojecting them to estimate the current image and by directing the renderer's sampling to more rapidly improve subsequent images. Our

Citations

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584 The Rendering Equation - Kajiya - 1986
493 An improved illumination model for shaded display - Whitted - 1980
470 L.: View interpolation for image synthesis - Chen, Williams - 1993
319 Layered depth images - Shade, Gortler, et al. - 1998
229 A progressive refinement approach to fast radiosity image generation - Cohen, Chen, et al. - 1988
213 The radiance lighting simulation and rendering system - WARD - 1994
175 Global Illumination Using Photon Maps - Jensen - 1996
171 G.: Post-rendering 3d warping - Mark, Mcmillan, et al. - 1997
152 Multiscale model of adaptation, spatial vision and color appearance - Pattanaik, Fairchild, et al. - 1998
137 D.: Interactive ray tracing - PARKER, MARTIN, et al. - 1999
125 Generating antialiased images at low sampling densities, in - Mitchell - 1987
108 A Progressive Multi-Pass Method for Global Illumination - Chen, Rushmeier, et al. - 1991
106 A perceptually based adaptive sampling algorithm - BOLIN, MEYER - 1998
82 Antialiased ray tracing by adaptive progressive refinement - PAINTER, SLOAN - 1989
82 A contrast-based scalefactor for luminance display - Ward - 1994
70 Image rendering by adaptive refinement - BERGMAN, FUCHS, et al. - 1986
56 Frameless rendering: double buffering considered harmful - BISHOP, FUCHS, et al. - 1994
56 An adaptive algorithm for spatial greyscale - Floyd, Steinberg - 1976
55 Rendering trees from precomputed Z-buffer views - Max, Ohsaki - 1995
45 Towards real-time ray-tracing of combinatorial solid geometric models - MUUSS - 1995
42 Progressive radiance evaluation using directional coherence maps - GUO - 1998
36 Generating exact ray-traced animation frames by reprojection - ADELSON, HODGES - 1995
32 Two algorithms taking advantage of temporal coherence in ray tracing - Badt - 1988
30 Parameterized ray tracing - Séquin, Smyrl - 1989
26 Hierarchical view-dependent structures for interactive scene manipulation - Brière, Poulin - 1996
23 Object space temporal coherence for ray tracing - Jevans - 1992
23 Overview of parallel photo-realistic graphics - Reinhard, Chalmers, et al. - 1998
13 The holodeck: A parallel ray-caching rendering system - Larson - 1998
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