Wavelet-Based Texture Retrieval Using Generalized Gaussian Density and Kullback-Leibler Distance (2002)
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| Venue: | IEEE Trans. Image Processing |
| Citations: | 101 - 4 self |
BibTeX
@ARTICLE{Do02wavelet-basedtexture,
author = {Minh N. Do and Martin Vetterli},
title = {Wavelet-Based Texture Retrieval Using Generalized Gaussian Density and Kullback-Leibler Distance},
journal = {IEEE Trans. Image Processing},
year = {2002},
volume = {11},
pages = {146--158}
}
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Abstract
We present a statistical view of the texture retrieval problem by combining the two related tasks, namely feature extraction (FE) and similarity measurement (SM), into a joint modeling and classification scheme. We show that using a consistent estimator of texture model parameters for the FE step followed by computing the Kullback--Leibler distance (KLD) between estimated models for the SM step is asymptotically optimal in term of retrieval error probability. The statistical scheme leads to a new wavelet-based texture retrieval method that is based on the accurate modeling of the marginal distribution of wavelet coefficients using generalized Gaussian density (GGD) and on the existence a closed form for the KLD between GGDs. The proposed method provides greater accuracy and flexibility in capturing texture information, while its simplified form has a close resemblance with the existing methods which uses energy distribution in the frequency domain to identify textures. Experimental results on a database of 640 texture images indicate that the new method significantly improves retrieval rates, e.g., from 65% to 77%, compared with traditional approaches, while it retains comparable levels of computational complexity.







