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140
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Interactive spacetime control for animation
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106
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Hierarchical Spacetime Control
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62
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Motion interpolation by optimal control
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114
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Motion editing with spacetime constraints
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130
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Efficient generation of motion transitions using spacetime constraints
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224
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Motion signal processing
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125
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Animation of dynamic legged locomotion
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159
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Fourier principles for emotion-based human figure animation
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152
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Physically Based Motion Transformation
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- 1999
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89
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Spacetime Constraints Revisited
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90
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Sensor-Actuator Networks
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258
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Evolving virtual creatures
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78
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NeuroAnimator: Fast Neural Network Emulation and Control of Physics-Based Models
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229
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Verbs and Adverbs: Multidimensional Motion Interpolation Using Radial Basis Functions
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248
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Retargeting motion to new characters
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171
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Motion Warping
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247
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Animating Human Athletics
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142
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Motion Texture: A Two-Level Statistical Model for Character Motion Synthesis
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75
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Synthesis of Complex Dynamic Character Motion from Simple Animations
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