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Kinematic And Dynamic Techniques For Analyzing, Predicting, And Animating Human Locomotion
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Dynamic Simulation---A Survey
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Interval Analysis For Computer Graphics
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An Interactive Tool for Placing Curved Surfaces without Interpenetration
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A New Model for Efficient Dynamic Simulation
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14
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Position-Based Physics: Simulating the Motion of Many Highly Interacting Spheres and Polyhedra
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Robust treatment of collisions, contact and friction for cloth animation
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31
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Towards More Efficient Interval Analysis: Corner Forms and a Remainder Interval Newton Method
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1
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Dual B-RepCSG collision detection for general polyhedra
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79
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162
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Approximating Polyhedra with Spheres for Time-Critical Collision Detection
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Evolutionary Controller Synthesis for 3-D Character Animation
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12
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Staggered Projections for Frictional Contact in Multibody Systems
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Simulation and Control of Articulated Rigid Bodies
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Impulse-based Simulation of Rigid Bodies
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