PixelFlow: High-Speed Rendering Using Image Composition (1992)

by Steven Molnar , John Eyles , John Poulton
Venue:Computer Graphics (Proc. SIGGRAPH
Citations:156 - 6 self

Active Bibliography

15 Combining Z-buffer Engines for Higher-Speed Rendering – Steven Molnar - 1988
9 Polygon Rendering For Interactive Visualization On Multicomputers – David Allan Ellsworth - 1996
1 A Cluster Based Emulator for Multidisplay, Multiresolution Parallel Image Compositing – W. Blanke, C. Bajaj, X. Zhang, D. Fussell
18 The Metabuffer: A Scalable Multiresolution Multidisplay 3-D Graphics System Using Commodity Rendering Engines – William Blanke, Chandrajit Bajaj, Donald Fussell, Xiaoyu Zhang
12 Depth Complexity in Object-Parallel Graphics Architectures – Michael Cox, Pat Hanrahan - 1992
2 Optimal Processor Allocation for Sort-Last Compositing under BSP-tree Ordering – Ramakrishnan Claudiot Silva - 1999
21 Scalable Isosurface Visualization of Massive Datasets on COTS Clusters – Xiaoyu Zhang, Chandrajit Bajaj, William Blanke - 2001
211 H.: A sorting classification of parallel rendering – Steven Molnar, Michael Cox, David Ellsworth, Henry Fuchs - 1994
15 A Characterization of Ten Rasterization Techniques – Nader Gharachorloo, Satish Gupta - 1989
13 A Heterogeneous Multiprocessor Graphics System Using Processor-Enhanced Memories – Henry Fuchs, John Poulton, John Eyles, Trey Greer, Jack Goldfeather, David Ellsworth, Steve Molnar, Greg Turk, Brice Tebbs, Laura Israel - 1989
23 Hardware Accelerated Rendering Of Antialiasing Using A Modified A-buffer Algorithm – Stephanie Winner, Mike Kelley, Brent Pease, Bill Rivard, Alex Yen - 1997
Identifying Boundary Anomalies to Facilitate Correct Parallel Image Composition – Lance Burton Raghu, Lance C. Burton, Raghu Machiraju, Raghu Machiraju, Donna S. Reese, Donna S. Reese
3 Seismic Data Volume Rendering – Luiz Alberto Lima, Rui Bastos - 1998
4 Multimedia Processing Model for a Distributed Multimedia I/O System Prototype* – Rusti Baker, Alan Downing, Kate Finn, Earl Rennison, Doohyun David Kim, Young Hwan Lim - 1992
TRANSFORMATION OF RENDERING ALGORITHMS FOR HARDWARE IMPLEMENTATION – Ali Mohamed, Ali Abbas
5 Constructive Solid Geometry for Triangulated Polyhedra – Philip M. Hubbard - 1990
2 Automatically Reducing and Bounding Geometric Complexity by Using Images – Henry Rich, Daniel G. Aliaga, Daniel G. Aliaga - 1998
Techniques for Reducing Virtual Reality Latency with Architectural Support and Consideration of Human Factors – Ronald Pose And, Ronald Pose, Matthew Regan
1 Active Visualization in a Multidisplay Immersive Environment – W. Blanke, C. Bajaj - 2002