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Algorithms for Solid Noise Synthesis
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Randomly Generated 3D Environments for Serious Games
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3
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A Survey of Procedural Methods for Terrain Modelling
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7
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Solid Spaces: A Unified Approach to Describing Object Attributes
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1
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Vectorization of Gridded Urban Land Use Data
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22
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Real-Time Cloud Simulation and Rendering
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25
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Automated Lip-Sync: Background and Techniques
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OBJECT MODELLING BY EXAMPLE
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3
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Realism in Computer Graphics: A Survey
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Hidden Markov Random Fields
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62
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Novel Cluster-Based Probability Model for Texture Synthesis, Classification, and Compression
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41
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A Non-Hierarchical Procedure for Re-Synthesis of Complex Textures
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58
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On Conditional and Intrinsic Autoregressions
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3
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Multiresolution Rendering of Complex Botanical Scenes
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91
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Particle Animation and Rendering Using Data Parallel Computation
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5
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Robust method for texture synthesis-by-analysis based on a multiscale Gabor scheme
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Computational Models for Search and Discrimination
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