|
6
|
Glift: Generic Data Structures for Graphics Hardware
– Aaron Eliot Lefohn
- 2006
|
|
22
|
Real-Time Cloud Simulation and Rendering
– Mark Jason Harris
- 2003
|
|
|
Prelim: A New Surface Domain for GPU Processing
– Nathan A. Carr
- 2003
|
|
4
|
GPU-Based flow simulation with complex boundaries
– Wei Li, Zhe Fan, Xiaoming Wei, Arie Kaufman
- 2003
|
|
230
|
A survey of general-purpose computation on graphics hardware
– John D. Owens, David Luebke, Naga Govindaraju, Mark Harris, Jens Krüger, Aaron E. Lefohn, Tim Purcell
- 2007
|
|
18
|
The irregular Z-buffer: Hardware acceleration for irregular data structures
– Gregory S. Johnson, Juhyun Lee, Christopher A. Burns, William R. Mark
- 2005
|
|
2
|
Procedural Geometry Synthesis on the GPU
– Patrick Lacz, John C. Hart
- 2004
|
|
14
|
Shader Algebra
– Michael Mccool, Stefanus Du Toit, Tiberiu Popa, Bryan Chan, Stefanus Du, Toit Tiberiu, Popa Bryan, Kevin Moule
- 2004
|
|
|
Interactive Three-Dimensional . . .
– Won-ki Jeong
- 2008
|
|
|
Exploiting Graphics Hardware for Haptic Authoring
– Minho Kim A, Sukitti Punak A, Juan Cendan B, Sergei Kurenov B, Jörg Peters A
|
|
31
|
A realtime GPU subdivision kernel
– Le-jeng Shiue, Ian Jones, Jörg Peters
- 2005
|
|
9
|
Hierarchical Caustic Maps
– Chris Wyman
- 2007
|
|
2
|
Simulation of Large Crowds in Emergency Situations Including Gaseous Phenomena
– Nicolas Courty
|
|
|
Interactive Computation and Visualization of . . .
– Aaron Eliot Lefohn
- 2004
|
|
30
|
A Streaming Narrow-Band Algorithm: Interactive Computation and Visualization of Level Sets
– Aaron E. Lefohn, Joe M. Kniss, Charles D. Hansen, Ross T. Whitaker
- 2004
|
|
|
An Embedded Shading Language
– Zheng Qin
- 2004
|
|
|
Bayesian Ultrasound Image Analysis on Graphics Hardware
– Qi Wei
- 2003
|
|
114
|
Brook for GPUs: Stream Computing on Graphics Hardware
– Ian Buck, Tim Foley, Daniel Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, Pat Hanrahan
- 2004
|
|
6
|
BSGP: bulksynchronous GPU programming
– Qiming Hou, Kun Zhou, Baining Guo
- 2008
|