Glift: Generic, efficient, random-access GPU data structures (2005)

by Aaron E. Lefohn , Joe Kniss , Robert Strzodka , Shubhabrata Sengupta , John D. Owens
Venue:IN PROC. OF SIGGRAPH ’05
Citations:44 - 7 self

Active Bibliography

by – Aaron Eliot Lefohn, Aaron Eliot Lefohn - 2006
7 Glift: Generic Data Structures for Graphics Hardware – Aaron Eliot Lefohn - 2006
27 Real-Time Cloud Simulation and Rendering – Mark Jason Harris - 2003
Approved by: Anselmo Lastra, Advisor – Mark Jason Harris, Gary Bishop Reader, Ming C. Lin, David Leith Reader, Mark Jason Harris - 2003
Prelim: A New Surface Domain for GPU Processing – Nathan A. Carr - 2003
6 GPU-Based flow simulation with complex boundaries – Wei Li, Zhe Fan, Xiaoming Wei, Arie Kaufman - 2003
319 A survey of general-purpose computation on graphics hardware – John D. Owens, David Luebke, Naga Govindaraju, Mark Harris, Jens Krüger, Aaron E. Lefohn, Tim Purcell - 2007
22 The irregular Z-buffer: Hardware acceleration for irregular data structures – Gregory S. Johnson, Juhyun Lee, Christopher A. Burns, William R. Mark - 2005
2 Procedural Geometry Synthesis on the GPU – Patrick Lacz, John C. Hart - 2004
15 Shader Algebra – Michael Mccool, Stefanus Du Toit, Tiberiu Popa, Bryan Chan, Stefanus Du, Toit Tiberiu, Popa Bryan, Kevin Moule - 2004
Interactive Three-Dimensional . . . – Won-ki Jeong - 2008
Ice Simulation Using GPGPU – Shadi Alawneh, Dennis Peters
Exploiting Graphics Hardware for Haptic Authoring – Minho Kim A, Sukitti Punak A, Juan Cendan B, Sergei Kurenov B, Jörg Peters A
37 A realtime GPU subdivision kernel – Le-jeng Shiue, Ian Jones, Jörg Peters - 2005
6 Simulation of Large Crowds in Emergency Situations Including Gaseous Phenomena – Nicolas Courty
Interactive Computation and Visualization of . . . – Aaron Eliot Lefohn - 2004
33 A Streaming Narrow-Band Algorithm: Interactive Computation and Visualization of Level Sets – Aaron E. Lefohn, Joe M. Kniss, Charles D. Hansen, Ross T. Whitaker - 2004
12 Hierarchical Caustic Maps – Chris Wyman - 2007
SCIENTIFIC COMPUTING ON COMMODITY GRAPHICS HARDWARE – Ruigang Yang