Using Mainstream Game to Teach Technology through an Interest Framework

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by Yu-liang Ting

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LSAC RESEARCH REPORT SERIES � Assessing the Impact of Topic Interest on Comprehension Processes – - 2011
16 Interest, learning and the psychological processes that mediate their relationship – - 2002
Frank WickerTHE EFFECTS OF A PROBLEM BASED LEARNING DIGITAL GAME ON CONTINUING MOTIVATION TO LEARN SCIENCE
Motivating Active Learning: A Design Framework for Interest-driven Learning – - 2001
17 The development of expertise: the journey from acclimation to proficiency – - 2003
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Measuring Learner Engagement in Computer-Equipped College Classrooms
3 of Education Psychology
The development of middle school children’s interest in statistical literacy
Assessing 21 st Century Skills: Integrating Research Findings National Council on Measurement in Education
1 Essentials of High School Reform: New Forms of Assessment and Contextual Teaching and Learning – - 2003
Olaf Köller Humboldt University
1 Coherence or interest: Which is most important in online multimedia learning?
Chapter 5 The future of multimedia learning: Essential issues for research
Social and Personality Psychology Compass 3/5 (2009): 785–797, 10.1111/j.1751-9004.2009.00210.x Interesting Things and Curious People: Exploration and Engagement as Transient States and Enduring Strengths
MASTER THESIS THE INFLUENCE OF PERSONALIZATION ON EDUCATION AND ENJOYMENT IN A MUSEUM
DOI: 10.4230/OASIcs.CMN.2013.214 Using Unexpected Simplicity to Control Moral Judgments and Interest in Narratives ∗ – - 2013
oro.open.ac.uk Mobile Learning: Research, Practice and Challenges
Students