|
913
|
Light Field Rendering
– Marc Levoy , Pat Hanrahan
- 1996
|
|
732
|
The Lumigraph
– Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, Michael F. Cohen
- 1996
|
|
470
|
View Interpolation for Image Synthesis
– Shenchang Eric Chen, et al.
|
|
275
|
Hierarchical geometric models for visible surface algorithms
– J H Clark
- 1976
|
|
605
|
Plenoptic Modeling: An Image-Based Rendering System
– Leonard McMillan, Gary Bishop
- 1995
|
|
403
|
QuickTime VR - An Image-Based Approach to Virtual Environment Navigation
– Shenchang Eric Chen
- 1995
|
|
103
|
L.: Computer rendering of stochastic models
– A Fournier, D Fussel, Carpenter
- 1982
|
|
160
|
Survey Of Texture Mapping
– Paul S. Heckbert
- 1986
|
|
219
|
Video mosaics for virtual environments
– Richard Szeliski, Microsoft Corporation
- 1996
|
|
24
|
Simplification of objects rendered by polygonal approximations
– Michael J Zyda
- 1991
|
|
245
|
A subdivision algorithm for computer display of curved surfaces
– E Catmull
- 1974
|
|
109
|
OpenGL Programming Guide
– M Woo, J Neider, T Davis, D Shreiner
- 1999
|
|
304
|
Compositing digital images
– Thomas Porter, Tom Duff
- 1984
|
|
775
|
Modeling and Rendering Architecture from Photographs
– Paul Debevec, Modelingand Renderingarchitecturefromphotographs
- 1999
|
|
51
|
Finite element mesh generation methods: a review and classification
– K Ho-Le
- 1988
|
|
296
|
Efficient ray tracing of volume data
– Marc Levoy
- 1990
|
|
148
|
A Rendering Algorithm for Visualizing 3D Scalar Fields
– P Sabella
- 1988
|
|
349
|
Volume Rendering
– Robert A. Drebin,et al.
- 1988
|
|
224
|
P.: Hierarchical splatting: a progressive refinement algorithm for volume rendering
– D LAUR, HANRAHAN
- 1991
|