A survey of visibility for walkthrough applications (2003)

by Daniel Cohen-Or , Yiorgos L. Chrysanthou , Cláudio T. Silva , Frédo Durand
Venue:IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER
Citations:145 - 8 self

Active Bibliography

34 Effective Occlusion Culling for the Interactive Display of Arbitrary Models – Hansong Zhang - 1998
4 Visibility in Computer Graphics – Jiri Bittner , Peter Wonka - 2003
10 Frustum Casting for Progressive, Interactive Rendering – Seth Teller, John Alex - 1998
1 Fidelity Optimization In Distributed Virtual Environments – Michael V. Capps, Omb No - 2000
9 Dynamic data structures for realtime management of large geometric scenes (Extended Abstract) – M. Fischer, F. Meyer auf der Heide, W.-B. Strothmann - 1997
44 The Prioritized-Layered Projection Algorithm for Visible Set Estimation – James T. Klosowski, Cláudio T. Silva - 2000
4 Spatially Encoded Image-Space Simplifications for Interactive Walkthrough – Andrew Thomas Wilson - 2002
New Techniques for Out-of-Core . . . – Wagner Toledo Corrêa - 2004
64 Conservative Visibility Preprocessing using Extended Projections – Frédo Durand, George Drettakis, Joëlle Thollot, Claude Puech - 2000
88 Adaptive Real-Time Level-of-detail-based Rendering for Polygonal Models – Julie Xia, Jihad El-Sana, Amitabh Varshney - 1997
28 The UC Berkeley System for Interactive Visualization of Large Architectural Models – Thomas Funkhouser, Seth Teller, Carlo Séquin, Delnaz Khorramabadi - 1996
View-dependent image-based techniques . . . – Jonathan Ward Shade - 2004
32 Database and Display Algorithms for Interactive Visualization of Architectural Models – Thomas Allen Funkhouser, Thomas Allen Funkhouser, Thomas Allen Funkhouser - 1993
AN IMAGE-BASED FRAMEWORK FOR GLOBAL ILLUMINATION IN ANIMATED ENVIRONMENTS – Jeffry S. Nimeroff - 1997
3 Landmarking for Navigation of Large Models – Roger Hubbold, Martin Keates - 1999
19 Rendering on a Budget: A Framework for Time-Critical Rendering – James T. Klosowski, Claudio T. Silva - 1999
111 Real-Time Occlusion Culling for Models with Large Occluders – Satyan Coorg, Seth Teller - 1997
Visibility Culling for Game Applications – Gerald Schröcker - 2001
58 MMR: An interactive massive model rendering system using geometric and image-based acceleration – Daniel Aliaga, Jon Cohen, Andrew Wilson, Eric Baker, Hansong Zhang, Carl Erikson, Kenny Hoff, Tom Hudson, Wolfgang Stuerzlinger, Rui Bastos, Mary Whitton, Fred Brooks, Dinesh Manocha - 1999