Drama and Context in Real-Time Virtual Environments: Use of Pre-Scripted Events as a Part of an Interactive Spatial Mediation Framework (2003)

by Michael Nitsche , Stanislav Roudavski , François Penz , Maureen Thomas
Venue:In TIDSE ‘03 Technologies for interactive digital storytelling and
Citations:8 - 6 self

Active Bibliography

Editing in Video Games – Michael Nitsche
1 Narrative expressive space – Michael Nitsche, Stanislav Roudavski, François Penz, Maureen Thomas - 2002
ORIGINAL ARTICLE Navimation: Exploring Time, Space & Motion in the Design of Screen-based Interfaces – Jon Olav, H. Eikenes, Andrew Morrison
3 From linear to interactive animation: How autonomous characters change the process and product of animating – Bill Tomlinson - 2005
1 Games, montage, and the first-person point of view – Michael Nitsche - 2005
1 Stories in Space: The Concept of the Story Map – Michael Nitsche, Maureen Thomas
5 Puppet Show: Intuitive Puppet Interfaces for Expressive Character Control” in Medi@terra 2006, Gaming Realities: A Challenge for Digital Culture – Devin Hunt, Jamie Moore, Alex West, Michael Nitsche - 2006
Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games – Carl Therrien, Ph. D. Candidate
A Hidden Dimension in Site Planning: Exploring Affective Experience as Part of Sense of Place on the Farm Kromdraai, Vredefort – K. Puren, H. Coetzee, V. Roos
After Convergence: YouTube and Remix Culture – Anders Fagerjord, A. Fagerjord (b
4 What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer – Computer Games, Rune Klevjer, Supervisor Jostein Gripsrud - 2006
4 Approaches to Computer Game Design - Characters and Conflict – Petri Lankoski, Satu Heliö - 2002
9 Intelligent Camera Planning for Computer Graphics – Jonathan H Pickering, Yo Dd - 2003
7 Designing Procedural Game Spaces: A Case Study – Michael Nitsche, Robert Fitzpatrick
11 The pleasures of immersion and engagement: schemas, scripts and the fifth business – J. Yellowlees Douglas, Andrew Hargadon - 2001
Wayfinding Affordances are Essential for Effective Use of Virtual Environments for Instructional Applications – Mary Jo Dondlinger, Leslie Matthew Lunce
Public Aesthetic . . . – Hassan Bitar - 2004
and – Jean V, Université Catholique De Louvain (belgium, Kristiana Höök, Université Paul Sabatier (france, Fabio Paternò, Markus Stolze, Ibm Zürich (switzerl, Gerd Szwillus, Universität Paderborn (germany, Mark A. Blythe, Kees Overbeeke, Andrew F. Monk, Peter C. Wright