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SP@CE- An SP-based Programming Model for Consumer Electronics Streaming Applications ⋆
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Models of Computation in the Design Process
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Effective heterogeneous design and cosimulation
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Causality Interfaces for Actor Networks
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Interface Theories for Causality Analysis in Actor Networks
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A Modular Formal Semantics for Ptolemy
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Heterogenous Simulation -- mixing discrete-event model with dataflow
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Models of Computation for Embedded System Design
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Design of Embedded Systems: Formal Models, Validation, and Synthesis
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A Framework for Comparing Models of Computation
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Taming Heterogeneity - The Ptolemy Approach
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Semantics-preserving and memory-efficient implementation of inter-task communication on static-priority or EDF schedulers
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Defining and translating a “safe ” subset of Simulink/Stateflow into Lustre
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Separate Compilation of . . .
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Step-wise + Algorithmic debugging for Reactive Programs: LuDiC, a debugger for Lustre
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Validation of Synchronous Reactive Systems: from Formal Verification to Automatic Testing
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Project-Team Pop Art Programming languages, Operating systems, Parallelism, and Aspects for Real-Time Grenoble- Rhône-Alpes
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