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35
A Framework for Dynamic Graph Drawing
 CONGRESSUS NUMERANTIUM
, 1992
"... Drawing graphs is an important problem that combines flavors of computational geometry and graph theory. Applications can be found in a variety of areas including circuit layout, network management, software engineering, and graphics. The main contributions of this paper can be summarized as follows ..."
Abstract

Cited by 520 (40 self)
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Drawing graphs is an important problem that combines flavors of computational geometry and graph theory. Applications can be found in a variety of areas including circuit layout, network management, software engineering, and graphics. The main contributions of this paper can be summarized as follows: ffl We devise a model for dynamic graph algorithms, based on performing queries and updates on an implicit representation of the drawing, and we show its applications. ffl We present several efficient dynamic drawing algorithms for trees, seriesparallel digraphs, planar stdigraphs, and planar graphs. These algorithms adopt a variety of representations (e.g., straightline, polyline, visibility), and update the drawing in a smooth way.
Planar Separators and Parallel Polygon Triangulation
, 1992
"... We show how to construct an O( p n)separator decomposition of a planar graph G in O(n) time. Such a decomposition defines a binary tree where each node corresponds to a subgraph of G and stores an O( p n)separator of that subgraph. We also show how to construct an O(n ffl )way decomposition tree ..."
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Cited by 51 (7 self)
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We show how to construct an O( p n)separator decomposition of a planar graph G in O(n) time. Such a decomposition defines a binary tree where each node corresponds to a subgraph of G and stores an O( p n)separator of that subgraph. We also show how to construct an O(n ffl )way decomposition tree in parallel in O(log n) time so that each node corresponds to a subgraph of G and stores an O(n 1=2+ffl )separator of that subgraph. We demonstrate the utility of such a separator decomposition by showing how it can be used in the design of a parallel algorithm for triangulating a simple polygon deterministically in O(log n) time using O(n= log n) processors on a CRCW PRAM. Keywords: Computational geometry, algorithmic graph theory, planar graphs, planar separators, polygon triangulation, parallel algorithms, PRAM model. 1 Introduction Let G = (V; E) be an nnode graph. An f(n)separator is an f(n)sized subset of V whose removal disconnects G into two subgraphs G 1 and G 2 each...
An Exact Interactive Time Visibility Ordering Algorithm for Polyhedral Cell Complexes
, 1998
"... A visibility ordering of a set of objects, from a given viewpoint, is a total order on the objects such that if object a obstructs object b,thenb precedes a in the ordering. Such orderings are extremely useful for rendering volumetric data. We present an algorithm that generates a visibility orderin ..."
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Cited by 39 (13 self)
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A visibility ordering of a set of objects, from a given viewpoint, is a total order on the objects such that if object a obstructs object b,thenb precedes a in the ordering. Such orderings are extremely useful for rendering volumetric data. We present an algorithm that generates a visibility ordering of the cells of an unstructured mesh, provided that the cells are convex polyhedra and nonintersecting, and that the visibility ordering graph does not contain cycles. The overall mesh may be nonconvex and it may have disconnected components. Our technique employs the sweep paradigm to determine an ordering between pairs of exterior (mesh boundary) cells which can obstruct one another. It then builds on Williams' MPVO algorithm [33] which exploits the ordering implied by adjacencies within the mesh. The partial ordering of the exterior cells found by sweeping is used to augment the DAG created in Phase II of the MPVO algorithm. Our method thus removes the assumption of the MPVO algorithm t...
Dynamic Ray Shooting and Shortest Paths in Planar Subdivisions via Balanced Geodesic Triangulations
 J. Algorithms
, 1997
"... We give new methods for maintaining a data structure that supports ray shooting and shortest path queries in a dynamicallychanging connected planar subdivision S. Our approach is based on a new dynamic method for maintaining a balanced decomposition of a simple polygon via geodesic triangles. We ma ..."
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Cited by 39 (4 self)
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We give new methods for maintaining a data structure that supports ray shooting and shortest path queries in a dynamicallychanging connected planar subdivision S. Our approach is based on a new dynamic method for maintaining a balanced decomposition of a simple polygon via geodesic triangles. We maintain such triangulations by viewing their dual trees as balanced trees. We show that rotations in these trees can be implemented via a simple "diagonal swapping" operation performed on the corresponding geodesic triangles, and that edge insertion and deletion can be implemented on these trees using operations akin to the standard split and splice operations. We also maintain a dynamic point location structure on the geodesic triangulation, so that we may implement ray shooting queries by first locating the ray's endpoint and then walking along the ray from geodesic triangle to geodesic triangle until we hit the boundary of some region of S. The shortest path between two points in the same ...
Primal Dividing and Dual Pruning: OutputSensitive Construction of 4d Polytopes and 3d Voronoi Diagrams
, 1997
"... In this paper, we give an algorithm for outputsensitive construction of an fface convex hull of a set of n points in general position in E 4 . Our algorithm runs in O((n + f)log 2 f) time and uses O(n + f) space. This is the first algorithm within a polylogarithmic factor of optimal O(n log f ..."
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Cited by 31 (3 self)
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In this paper, we give an algorithm for outputsensitive construction of an fface convex hull of a set of n points in general position in E 4 . Our algorithm runs in O((n + f)log 2 f) time and uses O(n + f) space. This is the first algorithm within a polylogarithmic factor of optimal O(n log f + f) time over the whole range of f . By a standard lifting map, we obtain outputsensitive algorithms for the Voronoi diagram or Delaunay triangulation in E 3 and for the portion of a Voronoi diagram that is clipped to a convex polytope. Our approach simplifies the "ultimate convex hull algorithm" of Kirkpatrick and Seidel in E 2 and also leads to improved outputsensitive results on constructing convex hulls in E d for any even constant d ? 4. 1 Introduction Geometric structures induced by n points in Euclidean ddimensional space, such as the convex hull, Voronoi diagram, or Delaunay triangulation, can be of larger size than the point set that defines them. In many practical situat...
Approximate geometric pattern matching under rigid motions
 IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE
, 1999
"... We present techniques for matching pointsets in two and three dimensions under rigidbody transformations. We prove bounds on the worstcase performance of these algorithms to be within a small constant factor of optimal and conduct experiments to show that the average performance of these matchin ..."
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Cited by 30 (0 self)
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We present techniques for matching pointsets in two and three dimensions under rigidbody transformations. We prove bounds on the worstcase performance of these algorithms to be within a small constant factor of optimal and conduct experiments to show that the average performance of these matching algorithms is often better than that predicted by the worstcase bounds.
Approximating Shortest Paths on Weighted Polyhedral Surfaces
"... Shortest path problems are among the... In this paper we propose several simple and practical algorithms (schemes) to compute an approximated weighted shortest path Π'(s, t) points s and t on the surface of a polyhedron P. ..."
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Cited by 29 (6 self)
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Shortest path problems are among the... In this paper we propose several simple and practical algorithms (schemes) to compute an approximated weighted shortest path Π'(s, t) points s and t on the surface of a polyhedron P.
ONLINE PLANARITY TESTING
, 1996
"... The online planaritytesting problem consists of performing the following operations on a planar graph G: (i) testing if a new edge can be added to G so that the resulting graph is itself planar; (ii) adding vertices and edges such that planarity is preserved. An efficient technique for online plan ..."
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Cited by 26 (2 self)
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The online planaritytesting problem consists of performing the following operations on a planar graph G: (i) testing if a new edge can be added to G so that the resulting graph is itself planar; (ii) adding vertices and edges such that planarity is preserved. An efficient technique for online planarity testing of a graph is presented that uses O(n) space and supports tests and insertions of vertices and edges in O(log n) time, where n is the current number of vertices of G. The bounds for tests and vertex insertions are worstcase and the bound for edge insertions is amortized. We also present other applications of this technique to dynamic algorithms for planar graphs.
Efficiently approximating polygonal paths in three and higher dimensions
 Algorithmica
, 1998
"... Abstract. We present efficient algorithms for solving polygonalpath approximation problems in three and higher dimensions. Given an nvertex polygonal curve P in R d, d ≥ 3, we approximate P by another polygonal curve P ′ of m ≤ n vertices in R d such that the vertex sequence of P ′ is an ordered s ..."
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Cited by 23 (5 self)
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Abstract. We present efficient algorithms for solving polygonalpath approximation problems in three and higher dimensions. Given an nvertex polygonal curve P in R d, d ≥ 3, we approximate P by another polygonal curve P ′ of m ≤ n vertices in R d such that the vertex sequence of P ′ is an ordered subsequence of the vertices of P. The goal is either to minimize the size m of P ′ for a given error tolerance ε (called the min # problem), or to minimize the deviation error ε between P and P ′ for a given size m of P ′ (called the minε problem). Our techniques enable us to develop efficient nearquadratictime algorithms in three dimensions and subcubictime algorithms in four dimensions for solving the min # and minε problems. We discuss extensions of our solutions to ddimensional space, where d> 4, and for the L1 and L∞ metrics. Key Words. Curve approximation, Parametric searching. 1. Introduction. In
Two and ThreeDimensional Point Location in Rectangular Subdivisions
 Journal of Algorithms
, 1995
"... We apply van Emde Boastype stratified trees to point location problems in rectangular subdivisions in 2 and 3 dimensions. In a subdivision with n rectangles having integer coordinates from [0; U \Gamma 1], we locate an integer query point in O((log log U ) d ) query time using O(n) space when d ..."
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Cited by 21 (1 self)
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We apply van Emde Boastype stratified trees to point location problems in rectangular subdivisions in 2 and 3 dimensions. In a subdivision with n rectangles having integer coordinates from [0; U \Gamma 1], we locate an integer query point in O((log log U ) d ) query time using O(n) space when d 2 or O(n log log U ) space when d = 3. Applications and extensions of this "fixed universe" approach include spatial point location using logarithmic time and linear space in rectilinear subdivisions having arbitrary coordinates, point location in coriented polygons or fat triangles in the plane, point location in subdivisions of space into "fat prisms," and vertical ray shooting among horizontal "fat objects." Like other results on stratified trees, our algorithms run on a RAM model and make use of perfect hashing. 1 Introduction The point location problemwhich seeks to preprocess a set of disjoint geometric objects to be able to determine quickly which object contains a query point...