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Solving POMDPs by Searching in Policy Space (1998)

by Eric A. Hansen
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The Complexity of Decentralized Control of Markov Decision Processes

by Daniel S. Bernstein, Robert Givan, Neil Immerman, Shlomo Zilberstein - Mathematics of Operations Research , 2000
"... We consider decentralized control of Markov decision processes and give complexity bounds on the worst-case running time for algorithms that find optimal solutions. Generalizations of both the fullyobservable case and the partially-observable case that allow for decentralized control are described. ..."
Abstract - Cited by 198 (37 self) - Add to MetaCart
We consider decentralized control of Markov decision processes and give complexity bounds on the worst-case running time for algorithms that find optimal solutions. Generalizations of both the fullyobservable case and the partially-observable case that allow for decentralized control are described. For even two agents, the finite-horizon problems corresponding to both of these models are hard for nondeterministic exponential time. These complexity results illustrate a fundamental difference between centralized and decentralized control of Markov decision processes. In contrast to the problems involving centralized control, the problems we consider provably do not admit polynomial-time algorithms. Furthermore, assuming EXP NEXP, the problems require super-exponential time to solve in the worst case.

Perseus: Randomized point-based value iteration for POMDPs

by Matthijs T. J. Spaan, Nikos Vlassis - Journal of Artificial Intelligence Research , 2005
"... Partially observable Markov decision processes (POMDPs) form an attractive and principled framework for agent planning under uncertainty. Point-based approximate techniques for POMDPs compute a policy based on a finite set of points collected in advance from the agent’s belief space. We present a ra ..."
Abstract - Cited by 111 (8 self) - Add to MetaCart
Partially observable Markov decision processes (POMDPs) form an attractive and principled framework for agent planning under uncertainty. Point-based approximate techniques for POMDPs compute a policy based on a finite set of points collected in advance from the agent’s belief space. We present a randomized point-based value iteration algorithm called Perseus. The algorithm performs approximate value backup stages, ensuring that in each backup stage the value of each point in the belief set is improved; the key observation is that a single backup may improve the value of many belief points. Contrary to other point-based methods, Perseus backs up only a (randomly selected) subset of points in the belief set, sufficient for improving the value of each belief point in the set. We show how the same idea can be extended to dealing with continuous action spaces. Experimental results show the potential of Perseus in large scale POMDP problems. 1.

Value-function approximations for partially observable Markov decision processes

by Milos Hauskrecht - Journal of Artificial Intelligence Research , 2000
"... Partially observable Markov decision processes (POMDPs) provide an elegant mathematical framework for modeling complex decision and planning problems in stochastic domains in which states of the system are observable only indirectly, via a set of imperfect or noisy observations. The modeling advanta ..."
Abstract - Cited by 105 (0 self) - Add to MetaCart
Partially observable Markov decision processes (POMDPs) provide an elegant mathematical framework for modeling complex decision and planning problems in stochastic domains in which states of the system are observable only indirectly, via a set of imperfect or noisy observations. The modeling advantage of POMDPs, however, comes at a price — exact methods for solving them are computationally very expensive and thus applicable in practice only to very simple problems. We focus on efficient approximation (heuristic) methods that attempt to alleviate the computational problem and trade off accuracy for speed. We have two objectives here. First, we survey various approximation methods, analyze their properties and relations and provide some new insights into their differences. Second, we present a number of new approximation methods and novel refinements of existing techniques. The theoretical results are supported by experiments on a problem from the agent navigation domain. 1.

Dynamic Programming for Partially Observable Stochastic Games

by Eric A. Hansen - IN PROCEEDINGS OF THE NINETEENTH NATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE , 2004
"... We develop an exact dynamic programming algorithm for partially observable stochastic games (POSGs). The algorithm is a synthesis of dynamic programming for partially observable Markov decision processes (POMDPs) and iterated elimination of dominated strategies in normal form games. ..."
Abstract - Cited by 89 (18 self) - Add to MetaCart
We develop an exact dynamic programming algorithm for partially observable stochastic games (POSGs). The algorithm is a synthesis of dynamic programming for partially observable Markov decision processes (POMDPs) and iterated elimination of dominated strategies in normal form games.

A POMDP Formulation of Preference Elicitation Problems

by Craig Boutilier , 2002
"... Preference elicitation is a key problem facing the deployment of intelligent systems that make or recommend decisions on the behalf of users. Since not all aspects of a utility function have the same impact on object-level decision quality, determining which information to extract from a user i ..."
Abstract - Cited by 86 (19 self) - Add to MetaCart
Preference elicitation is a key problem facing the deployment of intelligent systems that make or recommend decisions on the behalf of users. Since not all aspects of a utility function have the same impact on object-level decision quality, determining which information to extract from a user is itself a sequential decision problem, balancing the amount of elicitation effort and time with decision quality.

Partially observable markov decision processes with continuous observations for dialogue management

by Jason D. Williams - Computer Speech and Language , 2005
"... This work shows how a dialogue model can be represented as a Partially Observable Markov Decision Process (POMDP) with observations composed of a discrete and continuous component. The continuous component enables the model to directly incorporate a confidence score for automated planning. Using a t ..."
Abstract - Cited by 79 (24 self) - Add to MetaCart
This work shows how a dialogue model can be represented as a Partially Observable Markov Decision Process (POMDP) with observations composed of a discrete and continuous component. The continuous component enables the model to directly incorporate a confidence score for automated planning. Using a testbed simulated dialogue management problem, we show how recent optimization techniques are able to find a policy for this continuous POMDP which outperforms a traditional MDP approach. Further, we present a method for automatically improving handcrafted dialogue managers by incorporating POMDP belief state monitoring, including confidence score information. Experiments on the testbed system show significant improvements for several example handcrafted dialogue managers across a range of operating conditions. 1

Learning finite-state controllers for partially observable environments

by Nicolas Meuleau, Leonid Peshkin, Kee-eung Kim, Leslie Pack Kaelbling - In Proceedings of the fifteenth conference on uncertainty in artificial intelligence , 1999
"... Reactive (memoryless) policies are sufficient in completely observable Markov decision processes (MDPs), but some kind of memory is usually necessary for optimal control of a partially observable MDP. Policies with finite memory can be represented as finite-state automata. In this paper, we extend B ..."
Abstract - Cited by 67 (9 self) - Add to MetaCart
Reactive (memoryless) policies are sufficient in completely observable Markov decision processes (MDPs), but some kind of memory is usually necessary for optimal control of a partially observable MDP. Policies with finite memory can be represented as finite-state automata. In this paper, we extend Baird and Moore’s VAPS algorithm to the problem of learning general finite-state automata. Because it performs stochastic gradient descent, this algorithm can be shown to converge to a locally optimal finitestate controller. We provide the details of the algorithm and then consider the question of under what conditions stochastic gradient descent will outperform exact gradient descent. We conclude with empirical results comparing the performance of stochastic and exact gradient descent, and showing the ability of our algorithm to extract the useful information contained in the sequence of past observations to compensate for the lack of observability at each time-step. 1

Bounded Finite State Controllers

by Pascal Poupart, Craig Boutilier , 2003
"... We describe a new approximation algorithm for solving partially observable MDPs. Our bounded policy iteration approach searches through the space of bounded-size, stochastic finite state controllers, combining several advantages of gradient ascent (efficiency, search through restricted controlle ..."
Abstract - Cited by 59 (8 self) - Add to MetaCart
We describe a new approximation algorithm for solving partially observable MDPs. Our bounded policy iteration approach searches through the space of bounded-size, stochastic finite state controllers, combining several advantages of gradient ascent (efficiency, search through restricted controller space) and policy iteration (less vulnerability to local optima).

Solving POMDPs by searching the space of finite policies

by Nicolas Meuleau, Kee-eung Kim, Leslie Pack Kaelbling, Anthony R. Cassandra - IN PROCEEDINGS OF THE FIFTEENTH CONFERENCE ON UNCERTAINTY IN ARTIFICIAL INTELLIGENCE , 1999
"... Solving partially observable Markov decision processes (POMDPs) is highly intractable in general, at least in part because the optimal policy may be infinitely large. In this paper, we explore the problem of finding the optimal policy from a restricted set of policies, represented as finite state au ..."
Abstract - Cited by 49 (3 self) - Add to MetaCart
Solving partially observable Markov decision processes (POMDPs) is highly intractable in general, at least in part because the optimal policy may be infinitely large. In this paper, we explore the problem of finding the optimal policy from a restricted set of policies, represented as finite state automata of a given size. This problem is also intractable, but we show that the complexity can be greatly reduced when the POMDP and/or policy are further constrained. We demonstrate good empirical results with a branch-andbound method for finding globally optimal deterministic policies, and a gradient-ascent method for finding locally optimal stochastic policies.

Speeding Up the Convergence of Value Iteration in Partially Observable Markov Decision Processes

by Nevin L. Zhang, Weihong Zhang - Journal of Artificial Intelligence Research , 2001
"... Partially observable Markov decision processes (POMDPs) have recently become popular among many AI researchers because they serve as a natural model for planning under uncertainty. Value iteration is a well-known algorithm for finding optimal policies for POMDPs. It typically takes a large number ..."
Abstract - Cited by 47 (4 self) - Add to MetaCart
Partially observable Markov decision processes (POMDPs) have recently become popular among many AI researchers because they serve as a natural model for planning under uncertainty. Value iteration is a well-known algorithm for finding optimal policies for POMDPs. It typically takes a large number of iterations to converge. This paper proposes a method for accelerating the convergence of value iteration. The method has been evaluated on an array of benchmark problems and was found to be very effective: It enabled value iteration to converge after only a few iterations on all the test problems. 1. Introduction POMDPs model sequential decision making problems where effects of actions are nondeterministic and the state of the world is not known with certainty. They have attracted many researchers in Operations Research and Artificial Intelligence because of their potential applications in a wide range of areas (Monahan 1982, Cassandra 1998b), one of which is planning under uncertai...
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