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Distributed Object Location in a Dynamic Network
, 2004
"... Modern networking applications replicate data and services widely, leading to a need for location-independent routing---the ability to route queries to objects using names independent of the objects' physical locations. Two important properties of such a routing infrastructure are routing locality a ..."
Abstract
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Cited by 155 (16 self)
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Modern networking applications replicate data and services widely, leading to a need for location-independent routing---the ability to route queries to objects using names independent of the objects' physical locations. Two important properties of such a routing infrastructure are routing locality and rapid adaptation to arriving and departing nodes. We show how these two properties can be efficiently achieved for certain network topologies. To do this, we present a new distributed algorithm that can solve the nearest-neighbor problem for these networks. We describe our solution in the context of Tapestry, an overlay network infrastructure that employs techniques proposed by Plaxton et al. [24].
Meridian: A Lightweight Network Location Service without Virtual Coordinates
- In SIGCOMM
, 2005
"... This paper introduces a lightweight, scalable and accurate framework, called Meridian, for performing node selection based on network location. The framework consists of an overlay network structured around multi-resolution rings, query routing with direct measurements, and gossip protocols for diss ..."
Abstract
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Cited by 103 (5 self)
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This paper introduces a lightweight, scalable and accurate framework, called Meridian, for performing node selection based on network location. The framework consists of an overlay network structured around multi-resolution rings, query routing with direct measurements, and gossip protocols for dissemination. We show how this framework can be used to address three commonly encountered problems, namely, closest node discovery, central leader election, and locating nodes that satisfy target latency constraints in large-scale distributed systems without having to compute absolute coordinates. We show analytically that the framework is scalable with logarithmic convergence when Internet latencies are modeled as a growthconstrained metric, a low-dimensional Euclidean metric, or a metric of low doubling dimension. Large scale simulations, based on latency measurements from 6.25 million node-pairs as well as an implementation deployed on PlanetLab show that the framework is accurate and effective.
A Note on the Nearest Neighbor in Growth-Restricted Metrics
- In 15th ACM-SIAM Symp. on Discrete Algorithms (SODA
, 2004
"... In this paper, we give results relevant to sequential and distributed dynamic data structures for finding nearest neighbors in growth-restricted metrics. Our sequential data structure uses linear space, and requires O(log n) queries in expecation and O(log n) queries for lookups with high probabili ..."
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Cited by 15 (1 self)
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In this paper, we give results relevant to sequential and distributed dynamic data structures for finding nearest neighbors in growth-restricted metrics. Our sequential data structure uses linear space, and requires O(log n) queries in expecation and O(log n) queries for lookups with high probability. This improves the results of Karger and Ruhl [4], whose data structure uses O(n log n) space with comparable expected time bounds. This also improves on the time bound of a load-balanced version of algorithm (for dynamic networks) presented in [3].
Principles of Locality-Aware Networks for Locating Nearest Copies of Data
, 2003
"... Building overlay network tools for locating information in a manner that exhibits localityawareness is crucial for the viability of large internets. It means that costs are proportional to the actual distance of interacting parties, and in many cases, that load may be contained locally. This pape ..."
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Cited by 2 (0 self)
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Building overlay network tools for locating information in a manner that exhibits localityawareness is crucial for the viability of large internets. It means that costs are proportional to the actual distance of interacting parties, and in many cases, that load may be contained locally. This paper presents a step-by-step decomposition of several locality-aware networks, that support distributed content-based location services. It explains their common principles and their variations with simple and clear analysis.
Meridian: A Lightweight Framework for Network Location without Virtual Coordinates
- In Proc. of ACM SIGCOMM
, 2005
"... Selecting nodes based on their position in the network is a basic building block for many distributed systems. This paper describes a peer-to-peer overlay network for performing position-based node selection. Our system, Meridian, provides a lightweight, accurate and scalable framework for keeping t ..."
Abstract
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Cited by 1 (0 self)
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Selecting nodes based on their position in the network is a basic building block for many distributed systems. This paper describes a peer-to-peer overlay network for performing position-based node selection. Our system, Meridian, provides a lightweight, accurate and scalable framework for keeping track of location information for participating nodes. The framework consists of an overlay network structured around multi-resolution rings, query routing with direct measurements, and gossip protocols for dissemination. We show how this framework can be used to address three commonly encountered problems in large-scale distributed systems without having to compute absolute coordinates; namely, closest node discovery, central leader election, and locating nodes that satisfy target latency constraints. We show analytically that the framework is scalable with logarithmic convergence when Internet latencies are modeled as a growth-constrained metric, a low-dimensional Euclidian metric, or a metric of low doubling dimension. Large scale simulations, based on latency measurements from 6.25 million node-pairs, and an implementation deployed on PlanetLab both show that the framework is accurate and effective. 1

