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66
Tapestry: An infrastructure for fault-tolerant wide-area location and routing
, 2001
"... In today’s chaotic network, data and services are mobile and replicated widely for availability, durability, and locality. Components within this infrastructure interact in rich and complex ways, greatly stressing traditional approaches to name service and routing. This paper explores an alternative ..."
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Cited by 928 (30 self)
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In today’s chaotic network, data and services are mobile and replicated widely for availability, durability, and locality. Components within this infrastructure interact in rich and complex ways, greatly stressing traditional approaches to name service and routing. This paper explores an alternative to traditional approaches called Tapestry. Tapestry is an overlay location and routing infrastructure that provides location-independent routing of messages directly to the closest copy of an object or service using only point-to-point links and without centralized resources. The routing and directory information within this infrastructure is purely soft state and easily repaired. Tapestry is self-administering, faulttolerant, and resilient under load. This paper presents the architecture and algorithms of Tapestry and explores their advantages through a number of experiments. 1
Scalable Application Layer Multicast
, 2002
"... We describe a new scalable application-layer multicast protocol, specifically designed for low-bandwidth, data streaming applications with large receiver sets. Our scheme is based upon a hierarchical clustering of the application-layer multicast peers and can support a number of different data deliv ..."
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Cited by 512 (20 self)
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We describe a new scalable application-layer multicast protocol, specifically designed for low-bandwidth, data streaming applications with large receiver sets. Our scheme is based upon a hierarchical clustering of the application-layer multicast peers and can support a number of different data delivery trees with specific desirable properties. We show that group members maintain state for a constant number of other membersand the control overhead is also a constant.
Overcast: Reliable Multicasting with an Overlay Network
, 2000
"... Overcast is an application-level multicasting system that can be incrementally deployed using today's Internet infrastructure. These properties stem from Overcast's implementation as an overlay network. An overlay network consists of a collection of nodes placed at strategic locations in an existing ..."
Abstract
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Cited by 435 (10 self)
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Overcast is an application-level multicasting system that can be incrementally deployed using today's Internet infrastructure. These properties stem from Overcast's implementation as an overlay network. An overlay network consists of a collection of nodes placed at strategic locations in an existing network fabric. These nodes implement a network abstraction on top of the network provided by the underlying substrate network.
ALMI: An Application Level Multicast Infrastructure
, 2001
"... The IP multicast model allows scalable and efficient multi-party communication, particularly for groups of large size. However, deployment of IP multicast requires substantial infrastructure modifications and is hampered by a host of unresolved open problems. To circumvent this situation, we have de ..."
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Cited by 276 (10 self)
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The IP multicast model allows scalable and efficient multi-party communication, particularly for groups of large size. However, deployment of IP multicast requires substantial infrastructure modifications and is hampered by a host of unresolved open problems. To circumvent this situation, we have designed and implemented ALMI, an application level group communication middleware, which allows accelerated application deployment and simplified network configuration, without the need of network infrastructure support. ALMI is tailored toward support of multicast groups of relatively small size (several I Os of members) with many to many semantics. Session participants are connected via a vir- tual multicast tree, which consists of unicast connections between end hosts and is formed as a minimum spanning tree (MST) using application-specific performance metric. Using simulation, we show that the performance penalties, introduced by this shift of multicast to end systems, is a relatively small increase in traffic load and that ALMI multicast trees approach the efficiency of IP multicast trees. We have also implemented ALMi as a Java based middleware package and performed experiments over the Internet. Experimental results show that ALMI is able to cope with network dynamics and keep the mul- ticast tree efficient.
Application-layer multicast with Delaunay triangulations
- IEEE Journal on Selected Areas in Communications
, 2001
"... Abstract—Application-layer multicast supports group applications without the need for a network-layer multicast protocol. Here, applications arrange themselves in a logical overlay network and transfer data within the overlay. In this paper, we present an application-layer multicast solution that us ..."
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Cited by 132 (2 self)
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Abstract—Application-layer multicast supports group applications without the need for a network-layer multicast protocol. Here, applications arrange themselves in a logical overlay network and transfer data within the overlay. In this paper, we present an application-layer multicast solution that uses a Delaunay triangulation as an overlay network topology. An advantage of using a Delaunay triangulation is that it allows each application to locally derive next-hop routing information without requiring a routing protocol in the overlay. A disadvantage of using a Delaunay triangulation is that the mapping of the overlay to the network topology at the network and data link layer may be suboptimal. We present a protocol, called Delaunay triangulation (DT protocol), which constructs Delaunay triangulation overlay networks. We present measurement experiments of the DT protocol for overlay networks with up to 10 000 members, that are running on a local PC cluster with 100 Linux PCs. The results show that the protocol stabilizes quickly, e.g., an overlay network with 10 000 nodes can be built in just over 30 s. The traffic measurements indicate that the average overhead of a node is only a few kilobits per second if the overlay network is in a steady state. Results of throughput experiments of multicast transmissions (using TCP unicast connections between neighbors in the overlay network) show an achievable throughput of approximately 15 Mb/s in an overlay with 100 nodes and 2 Mb/s in an overlay with 1000 nodes. Index Terms—Application-layer multicasting, Delaunay triangulation, group communication, multicasting.
An Architecture for Internet Content Distribution as an Infrastructure Service
, 2000
"... The IP Multicast service model extends the traditional best effort Internet datagram delivery service for efficient multi-point packet delivery. However, in spite of a decade of research on multicast protocols and applications, a globally deployed multicast service is nowhere in sight, hindered by m ..."
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Cited by 74 (0 self)
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The IP Multicast service model extends the traditional best effort Internet datagram delivery service for efficient multi-point packet delivery. However, in spite of a decade of research on multicast protocols and applications, a globally deployed multicast service is nowhere in sight, hindered by multitudes of problems such as manageability, lack of a robust inter-domain multicast routing protocol, scalability, and heterogeneity. In this work, we propose a new model for Internet multicast where we view multi-point delivery not as a network primitive but rather as an application-level infrastructure service. Our architecture relies on a collection of strategically placed network agents that collaboratively provides the multicast service for a session. Clients locate a nearby agent and tap into the session via that agent. Agents organize themselves into an overlay network of unicast connections and build data distribution trees on top of this overlay structure. This model effectively pa...
Mesh-Based Content Routing using XML
- 18TH ACM SYMPOSIUM ON OPERATING SYSTEM PRINCIPLES (SOSP '01)
, 2001
"... We have developed a new approach for reliably multicasting timecritical data to heterogeneous clients over mesh-based overlay networks. To facilitate intelligent content pruning, data streams are comprised of a sequence of XML packets and forwarded by application-level XML routers. XML routers perfo ..."
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Cited by 66 (3 self)
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We have developed a new approach for reliably multicasting timecritical data to heterogeneous clients over mesh-based overlay networks. To facilitate intelligent content pruning, data streams are comprised of a sequence of XML packets and forwarded by application-level XML routers. XML routers perform contentbased routing of individual XML packets to other routers or clients based upon queries that describe the information needs of downstream nodes. Our PC-based XML router prototype can route an 18 Mbit per second XML stream. Our routers use
QRON: QoS-aware routing in overlay networks
- IEEE Journal on Selected Areas in Communications
, 2004
"... Abstract—Recently, many overlay applications have emerged in the Internet, such as peer-to-peer file sharing, end host multicasting, and content distribution network. Currently, each of these applications requires their proprietary functionality support, such as network topology discovery, routing p ..."
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Cited by 62 (3 self)
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Abstract—Recently, many overlay applications have emerged in the Internet, such as peer-to-peer file sharing, end host multicasting, and content distribution network. Currently, each of these applications requires their proprietary functionality support, such as network topology discovery, routing path selection, fault detection and tolerance, etc. A general unified framework may be a desirable alternative to application-specific overlays. In this paper, we introduce the concept of overlay brokers (OBs). We assume that each autonomous system in the Internet has one or more OBs. These OBs cooperate with each other to form an overlay service network (OSN) and provide overlay service support for overlay applications, such as resource allocation and negotiation, overlay routing, topology discovery, and other functionalities. The scope of our effort is the support of quality-of-service (QoS) in overlay networks. In this paper, our primary focus is on the design of QoSaware routing protocols for overlay networks (QRONs). The goal of QRON is to find a QoS-satisfied overlay path, while trying to balance the overlay traffic among the OBs and the overlay links in the OSN. A subset of OBs, connected by the overlay paths, can form an application specific overlay network for an overlay application. The proposed QRON algorithm adopts a hierarchical methodology that enhances its scalability. Two different types of path selection algorithms are analyzed in our paper. We have simulated the protocols based on the transit-stub topologies produced by GT-ITM. Simulation results have shown that the proposed algorithms perform well in providing QoS-aware overlay routing service. Index Terms—Modified shortest distance path (MSDP), overlay brokers (OBs), overlay routing, overlay service network (OSN), proportional bandwidth shortest path (PBSP), quality-of-service (QoS)-aware routing in overlay networks (QRONs), QoS satisfaction ratio. I.
Using Random Subsets to Build Scalable Network Services
, 2003
"... In this paper, we argue that a broad range of large-scale network services would benefit from a scalable mechanism for delivering state about a random subset of global participants. Key to this approach is ensuring that membership in the subset changes periodically and with uniform representation ov ..."
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Cited by 53 (11 self)
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In this paper, we argue that a broad range of large-scale network services would benefit from a scalable mechanism for delivering state about a random subset of global participants. Key to this approach is ensuring that membership in the subset changes periodically and with uniform representation over all participants. Random subsets could help overcome inherent scaling limitations to services that maintain global state and perform global network probing. It could further improve the routing performance of peer-to-peer distributed hash tables by locating topologically-close nodes. This paper presents the design, implementation, and evaluation of RanSub, a scalable protocol for delivering such state.
Dynamic Replica Placement for Scalable Content Delivery
- In Proceedings of IPTPS’02
, 2002
"... In this paper, we propose the dissemination tree, a dynamic content distribution system built on top of a peer-to-peer location service. We present a replica placement protocol that builds the tree while meeting QoS and server capacity constraints. The number of replicas as well as the delay and ban ..."
Abstract
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Cited by 51 (1 self)
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In this paper, we propose the dissemination tree, a dynamic content distribution system built on top of a peer-to-peer location service. We present a replica placement protocol that builds the tree while meeting QoS and server capacity constraints. The number of replicas as well as the delay and bandwidth consumption for update propagation are significantly reduced. Simulation results show that the dissemination tree has close to the optimal number of replicas, good load distribution, small delay and bandwidth penalties for update multicast compared with the ideal case: static replica placement on IP multicast.

